# Director, GPU Compilers at Samsung Electronics

Samsung Electronics is hiring a Director, GPU Compilers in Austin, United States. It pays $222k-$365k a year and Level rates it Little AI ●○○○; you can [apply on Samsung Electronics](https://jobsbylevel.com/go/028d521e-e25f-41bc-903c-2ec7be6f0679?utm_medium=ai-agent).

AI Level 1, AI centrality 23 out of 100. 3900 N Capital of Texas Hwy, Austin, TX, USA.

## Details

- Company: [Samsung Electronics](https://jobsbylevel.com/companies/samsung-electronics)
- AI level: AI Level 1 (score 23 out of 100)
- Location: 3900 N Capital of Texas Hwy, Austin, TX, USA
- Salary: $222k-$365k
- Posted: October 20, 2026
- Apply: https://jobsbylevel.com/go/028d521e-e25f-41bc-903c-2ec7be6f0679?utm_medium=ai-agent

## Description

Position Summary Samsung, a world leader in advanced semiconductor technology, is founded on a simple philosophy – the endless pursuit of excellence will create a better world for all. At Samsung Austin Research and Development Center (SARC) and Advanced Computing Lab (ACL), we are building a center of excellence for Intellectual Property (IP) that is applied to high-performance computing devices consumed by millions of people around the world. Come build with us! Role and Responsibilities The Director of GPU Compilers manages a team of engineers to deliver compiler software for Samsung GPUs, which are packaged as a part of Samsung SOC’s. This team only supports a common back end, which translate intermediate representations into machine language. In this role, you will ensure the compiler is updated on an annual basis to address the needs of new optimizations, new hardware features, new front-end features that require back-end support, and improving correctness. Provide technical leadership by researching advances in compilers, software engineering, graphics, and related disciplines, and translating them into improvements to the compiler back end through prototyping, open-source contributions, AI-assisted tools, and supervised engineering experiments. Implement register allocation, instruction scheduling, graphics-specific optimizations, SIMD relevant control flow, and code placement optimizations Apply classic machine independent optimizations, preferably on low-level IRs Optimize applications to reduce execution time, memory usage, or power usage Lead the annual planning process for next-generation hardware support, including effort estimation and cross-functional negotiation with architecture and engineering leads. Present team objectives, key results, and periodic activity summaries to senior leadership. Coordinate and communicate regularly with peer teams, architecture leads, and senior management to align priorities and share progress. Hold regular one-on-one and team meetings to review status, maintain focus on priorities, and report progress up the management chain. Document and submit team-generated intellectual property for protection following major releases. Conduct annual performance reviews and deliver feedback to each team member. Recognize strong performance and support each engineer’s professional development through regular coaching and mentorship. Skills and Qualifications 15+ years of experience with a Bachelor’s degree in Computer Science/Computer Engineering/relevant technical field, or 13+ years of experience with a Master’s degree, or 11+ years of experience with a PhD 10+ years of experience managing software engineers who produced system-level software (compiler, operating systems, etc.) Must have an in-depth understanding of compiler back-end technology and experience building or enhancing at least 2 different compilation systems Sufficient experience with modern C++ and Python to read and understand code Practical experience developing JIT compilers or compilers for shader languages Knowledge of OpenGL/OpenGL-ES, OpenCL, SPIRV Compiler development for mobile architectures is highly preferred Knowledge of Android ecosystem is a plus Our Team The System Software team is part of SARC/ACL GPU Software Development organization, focused on designing and developing cutting-edge graphics hardware and drivers to deliver a world-class mobile graphics experience. As the first to bring Ray Tracing and console-quality graphics to the mobile platform, we collaborate closely with leading game engine providers to push boundaries, innovate across key differentiating areas of Samsung’s power- and performance-optimized GPU IP, and redefine the mobile gaming experience for users worldwide. At SARC/ACL, you will work alongside a diverse global task force with cross-functional impact, contributing to multiple stages of the technology development cycle and seeing your work in real-world products. Here your bold ideas

The description is cut here. Read the full offer: https://jobsbylevel.com/jobs/director-gpu-compilers-at-samsung-electronics-e36946

Source: https://jobsbylevel.com/jobs/director-gpu-compilers-at-samsung-electronics-e36946

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