# Lead Level Design (F/M/NB) [AAA Project] at Ubisoft

Ubisoft is hiring a Lead Level Design (F/M/NB) [AAA Project] in Annecy, France. Level rates it Little AI ●○○○; you can [apply on Ubisoft](https://jobsbylevel.com/go/41805956-e756-45fb-bca1-510cb07538f8?utm_medium=ai-agent).

AI Level 1, AI centrality 35 out of 100. Annecy, Auvergne-Rhône-Alpes, France.

## Details

- Company: [Ubisoft](https://jobsbylevel.com/companies/ubisoft)
- AI level: AI Level 1 (score 35 out of 100)
- Location: Annecy, Auvergne-Rhône-Alpes, France
- Posted: July 27, 2026
- Apply: https://jobsbylevel.com/go/41805956-e756-45fb-bca1-510cb07538f8?utm_medium=ai-agent

## Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! The Lead Level Designer is responsible for the design, consistency, and execution of the gameplay experiences created by the World team. Reporting to the World Lead, they organize, support, and guide the Level Design team to transform the gameplay, artistic, and technical vision into clear, coherent game spaces that deliver a compelling experience. They work in close partnership with the Lead Level Art and the Lead Tech Level Design to ensure perfect alignment between gameplay intentions, visual composition, technical implementation, and the quality and playability of the environments. She or He collaborates daily with the Technical Department to integrate technical constraints, production tools, and methods that ensure efficient, robust, and sustainable production. Beyond his/her own team, She/he actively contributes to World-level decisions and advocates for Level Design considerations with other disciplines on the project. Responsibilities Level Design Team management • Organize the work of the Level Design team and set production priorities. • Support, mentor, and develop the skills of Level Designers. • Provide regular, clear, and constructive feedback. • Foster a team culture based on autonomy, accountability, and knowledge sharing. • Identify production risks and quickly propose appropriate solutions. • Ensure that deadlines, expected quality standards, and production methods are met. Collaboration within the World Team • Translate the vision of the Game Director and World Director into concrete level design objectives for the World team. • Build a day-to-day working relationship with the World Lead to align quality, priorities, and production capacity. • Work closely with the Lead Level Art to design environments where gameplay, clarity, composition, and art direction reinforce one another. • Collaborate with Technical Direction to anticipate technical constraints, optimize workflows, and ensure seamless integration of content while maintaining performance targets. • Work with other Leads to define quality standards, production guidelines, and best practices for the World team. • Ensure the playability and consistency of game spaces, their structure, and their presentation at all scales. Collaboration with the rest of the project • Communicate Level Design considerations to Game Direction, Technical Direction, Art Direction, and Production. • Collaborate with the Gameplay, Programming, Tech Art, and QA teams, as well as other disciplines, to ensure consistent integration of content. • Participate in making trade-offs between gameplay intentions, technical constraints, quality, and scheduling. • Foster smooth communication among the various teams involved in World production. Level Design excellence • Define level design standards for the environments created by your team, in line with the requirements set by Game Direction. • Design spaces that are easy to navigate, feature controlled progression, and provide a consistent, high-quality experience. • Ensure the quality of paths, points of interest, gameplay sequences, transitions, and spatial cues. • Pay close attention to pacing, movement flows, spatial continuity, and player perception. • Design experiences that encourage discovery, decision-making, a sense of ownership of the environment, and varied gameplay situations. • Rapidly produce prototypes and iterations to validate gameplay intentions and continuously improve environments. • Identify opportunities to improve the World throughout production. • Stay abreast of industry methods, tools, and practices to continuously improve the team’s workflows.

The description is cut here. Read the full offer: https://jobsbylevel.com/jobs/lead-level-design-f-m-nb-aaa-project-at-ubisoft-f77149

Source: https://jobsbylevel.com/jobs/lead-level-design-f-m-nb-aaa-project-at-ubisoft-f77149

## Cite this page

Level. https://jobsbylevel.com/jobs/lead-level-design-f-m-nb-aaa-project-at-ubisoft-f77149.

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