# Rendering Technical Art Intern (Lighting), League of Legends - Summer 2027 at Riot Games

Riot Games is hiring a Rendering Technical Art Intern (Lighting), League of Legends - Summer 2027 in Los Angeles, United States. Level rates it Little AI ●○○○; you can [apply on Riot Games](https://jobsbylevel.com/go/328ebbdf-8523-440f-b60f-372ef5157561?utm_medium=ai-agent).

AI Level 1, AI centrality 18 out of 100. Los Angeles, USA.

## Details

- Company: [Riot Games](https://jobsbylevel.com/companies/riot-games)
- AI level: AI Level 1 (score 18 out of 100)
- Location: Los Angeles, USA
- Posted: November 11, 2026
- Apply: https://jobsbylevel.com/go/328ebbdf-8523-440f-b60f-372ef5157561?utm_medium=ai-agent
- Free CV review for this job: https://jobsbylevel.com/cv-review?job=rendering-technical-art-intern-lighting-league-of-legends-summer-2027-at-riot-games-ac2bc7

## Description

As a Lighting Artist, you will focus on building and executing our lighting workflows to realize the product’s creative direction in-game. You will work with art direction, technical artists, and rendering engineers to collaborate in developing the right tools, shaders, technical budgets, and art assets to hit an ideal balance of fidelity and performance to delight our players. As a Lighting Artist Intern on League, you will work with artists, designers, and technical artists to help implement lighting that supports the intended look and gameplay readability. You will also assist with setting up and testing lighting scenarios and PBR materials in-engine, then document observations and share feedback with the team. Interns will contribute to assigned improvements to lighting examples, tools, or workflow documentation with guidance, build an understanding of how lighting choices affect visual quality and performance, and apply team standards to your work. Responsibilities: Collaborate directly with Art and Design disciplines to understand desired visual behaviors and translate them into specific visual outputs Translate that direction into in-game lighting adjustments, with support from your mentor and the team Share work-in-progress results, gather feedback, and iterate on assigned lighting tasks Check that the lighting communicates the intended visual behavior during gameplay Required Qualifications: Currently enrolled in a college, university or non degree program Graduating in the 2028 calendar year Available to work full-time hours for the 12 week internship duration Real-time shading experience with GLSL, HLSL, or node-based material workflows Experience with content creation tools, such as Maya, Photoshop, and/or Substance Desired Qualifications: Experience in game development using modern engines, such as Unity or Unreal Understanding of 3D math and linear algebra Experience creating and/or lighting 3D environments and characters Experience creating bespoke materials for environments, characters, VFX, or UI Exposure to shader performance fundamentals and engine profiling tools Exposure to digital asset repositories, such as Perforce For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Work Authorization Candidates must be legally authorized to work in the United States for the duration of the program. This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions. General Portfolio Advice: Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio Online format is preferred (Artstation, personal websites, etc.) If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks Ensure your portfolio showcases your best work Fan Art? Sure! It shows your versatility as it relates directly to our art style Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio Applications close Monday, January 4th, 2027 at 11:59pm PT Our Perks: Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Programs team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the

The description is cut here. Read the full offer: https://jobsbylevel.com/jobs/rendering-technical-art-intern-lighting-league-of-legends-summer-2027-at-riot-games-ac2bc7

Source: https://jobsbylevel.com/jobs/rendering-technical-art-intern-lighting-league-of-legends-summer-2027-at-riot-games-ac2bc7

## Cite this page

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