# Senior Unreal Engine Developer Technology Engineer at Intel

Intel is hiring a Senior Unreal Engine Developer Technology Engineer. It pays $174k-$285k a year and Level rates it Little AI ●○○○; you can [apply on Intel](https://jobsbylevel.com/go/4f4e3817-76af-4185-a7f9-3f049b6534a8?utm_medium=ai-agent).

AI Level 1, AI centrality 16 out of 100. US, California, Folsom.

## Details

- Company: [Intel](https://jobsbylevel.com/companies/intel)
- AI level: AI Level 1 (score 16 out of 100)
- Location: US, California, Folsom
- Salary: $174k-$285k
- Posted: October 23, 2026
- Apply: https://jobsbylevel.com/go/4f4e3817-76af-4185-a7f9-3f049b6534a8?utm_medium=ai-agent
- Free CV review for this job: https://jobsbylevel.com/cv-review?job=senior-unreal-engine-developer-technology-engineer-at-intel-26b7e3

## Description

Job Details: Job Description: The Role Overview Intel's Developer Technology Engineering team is seeking a Senior Unreal Engine Developer Technology Engineer to help optimize and enable next-generation real-time graphics applications on Intel platforms. In this role, you will partner directly with game developers, industry partners, engine developers, graphics architects, and software engineering teams to analyze workloads, solve complex performance challenges, and influence graphics technology adoption across the ecosystem. This position combines deep technical expertise in graphics and Unreal Engine with the ability to collaborate across multiple organizations, influence technical direction, and deliver measurable impact for Intel, developers, and customers. What You’ll Do Key responsibilities will include but not limited to: Analyze, profile, debug, and optimize Unreal Engine applications across Intel CPU and GPU platforms. Investigate graphics, rendering, threading, memory, and system-level performance bottlenecks and drive optimization solutions. Collaborate with game studios, software developers, and industry partners to improve application performance and user experience. Work closely with graphics architecture, compiler, driver, and software engineering teams to identify opportunities for platform improvements. Develop tools, samples, proof-of-concepts, and technical guidance that enable developers to maximize performance on Intel platforms. Lead complex technical investigations involving Unreal Engine rendering technologies and graphics workloads. Influence product direction and engineering decisions through data-driven analysis and customer insights. Serve as a technical subject matter expert for Unreal Engine optimization and graphics performance. Represent Intel in technical discussions, partner engagements, and industry events when appropriate. Provide feedback to internal teams on emerging graphics trends, developer needs, and ecosystem opportunities. Behavioral Traits that we are looking for: Technical leadership through expertise and influence. Strong analytical and problem-solving skills. Ownership and accountability for results. Ability to navigate ambiguity and drive execution. Strong collaboration and partnership skills. Clear and effective communication with technical and non-technical audiences. Customer and developer-first mindset. Intel invests in our people and offers a complete and competitive package of benefits employees and their families through every stage of life. See Intel Benefits for more details. Qualifications: You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates. Note: For information on Intel’s immigration sponsorship guidelines, please see Intel U.S. Immigration Sponsorship Information Minimum Qualifications and Experience: Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, or a related technical discipline. You must have 5+ years of experience in the following: Software engineering, graphics engineering, game engine development, performance engineering, or related fields. Experience developing software using C++. Experience working with Unreal Engine. Experience profiling, debugging, optimizing, or tuning software performance. Experience with graphics rendering technologies, game engines, GPU software, or real-time visualization systems. Preferred Qualifications and Experience: Experience with DirectX 12, Vulkan, Metal, or modern graphics APIs. Experience with Unreal Engine rendering technologies such as Nanite, Lumen, TSR, or related systems. Experience with shader development using HLSL, GLSL, or similar technologies. Knowledge of GPU architecture, graphics drivers, compiler technologies, or graphics software stacks. Experience optimizing AAA games or large-scale real-time

The description is cut here. Read the full offer: https://jobsbylevel.com/jobs/senior-unreal-engine-developer-technology-engineer-at-intel-26b7e3

Source: https://jobsbylevel.com/jobs/senior-unreal-engine-developer-technology-engineer-at-intel-26b7e3

## Cite this page

Level. https://jobsbylevel.com/jobs/senior-unreal-engine-developer-technology-engineer-at-intel-26b7e3.

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