# Senior VFX Technical Artist - Unpublished R&D Product at Riot Games

Riot Games is hiring a Senior VFX Technical Artist - Unpublished R&D Product in Sydney, Australia. Level rates it Little AI ●○○○; you can [apply on Level](https://jobsbylevel.com/go/f682737d-6ec1-4de6-bc81-890e6f07a64c?utm_medium=ai-agent).

AI Level 1, AI centrality 0 out of 100. Sydney, Australia.

## Details

- Company: [Riot Games](https://jobsbylevel.com/companies/riot-games)
- AI level: AI Level 1 (score 0 out of 100)
- Location: Sydney, Australia
- Posted: October 16, 2026
- Apply: https://jobsbylevel.com/go/f682737d-6ec1-4de6-bc81-890e6f07a64c?utm_medium=ai-agent

## Prepare for this job

The job page lists 5 likely interview questions for this offer, with a CV checklist: https://jobsbylevel.com/jobs/senior-vfx-technical-artist-unpublished-r-d-product-at-riot-games-cf7593

## Description

At Riot, Senior Technical Artists build the systems, tools, and workflows that help artists create high-quality content efficiently and sustainably. In this role, you’ll combine hands-on real-time VFX craft with technical problem-solving to turn creative and gameplay goals into reusable, scalable solutions that support artists, designers, and engineers. As a Senior VFX Technical Artist on an unpublished R&D product, you’ll help establish and evolve the VFX systems and content pipelines that bring the experience to life. You’ll own meaningful technical problems end to end, from prototyping Niagara-based solutions and artist-facing tools to developing Houdini workflows, documenting best practices, and improving performance and production reliability. You will report into the Technical Art Manager of the team. Responsibilities: Own and evolve scalable VFX systems, tools, libraries, and content pipelines in Unreal Engine and Niagara. Build reusable, modular, and parameterized effects and workflows that reduce one-off production, support rapid iteration, and empower artists to create varied content from a maintainable foundation. Partner with VFX Art, Design, Engineering, and Technical Art to translate creative and gameplay needs into robust technical solutions, advocating for artist workflows and clear player-facing readability. Develop artist-facing tools, scripts, and automation, including Houdini-based procedural workflows and integrations between DCC applications and real-time content pipelines. Work hands-on in Unreal Engine to prototype and validate systems using Niagara modules and Scratchpad, Blueprint, and material workflows. Profile and optimize effects for visual quality, gameplay clarity, memory, and runtime performance, helping establish practical budgets for high effect density and resource-constrained scenarios. Maintain documentation, standards, and production support practices that make VFX workflows easier to adopt, troubleshoot, and improve over time. Required Qualifications: Senior-level professional experience as a Technical Artist, VFX Technical Artist, or closely related role in games or real-time content production. Advanced hands-on Unreal Engine experience, including Niagara systems, Niagara modules and Scratchpad, Blueprint, and material authoring or Material Graphs. Strong scripting and automation skills for artist-facing tools and content workflows, with the ability to work productively in Python, Blueprint, or comparable scripting environments. Hands-on pipeline development experience, including procedural workflows, asset generation, and integration with real-time content pipelines. Proven experience designing or maintaining reusable, modular, and parameterized VFX systems, libraries, or production workflows. Strong understanding of real-time VFX readability, profiling, optimization, and performance budgeting, with the ability to balance visual quality and runtime constraints. Demonstrated ability to collaborate across Art, Design, and Engineering, communicate technical trade-offs clearly, and support artists through tool iteration and problem-solving. Desired Qualifications: Experience supporting large-scale multiplayer or live-service content pipelines, where consistency, scalability, and maintainability are central production concerns. Experience developing procedural content workflows or reusable generation systems in Houdini, Unreal, or related tools. Experience with streaming, resource, memory, or workload optimization for content-rich real-time experiences. Familiarity with shader or engine-level development, including HLSL, C++, or comparable low-level graphics and runtime technologies. A portfolio or reel that demonstrates technical breakdowns, reusable systems, artist-facing tools, pipeline improvements, and the impact of your work on content production. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of

The description is cut here. Read the full offer: https://jobsbylevel.com/jobs/senior-vfx-technical-artist-unpublished-r-d-product-at-riot-games-cf7593

Source: https://jobsbylevel.com/jobs/senior-vfx-technical-artist-unpublished-r-d-product-at-riot-games-cf7593

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Level. https://jobsbylevel.com/jobs/senior-vfx-technical-artist-unpublished-r-d-product-at-riot-games-cf7593.

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