# Staff Software Engineer, Engine Performance (Tools) - Central Technology, Unreal Ecosystem at Riot Games

Riot Games is hiring a Staff Software Engineer, Engine Performance (Tools) - Central Technology, Unreal Ecosystem in Los Angeles, United States. Level rates it Little AI ●○○○; you can [apply on Level](https://jobsbylevel.com/go/124a105a-2eea-452d-b0a9-eeccfca43534?utm_medium=ai-agent).

AI Level 1, AI centrality 32 out of 100. Los Angeles, USA.

## Details

- Company: [Riot Games](https://jobsbylevel.com/companies/riot-games)
- AI level: AI Level 1 (score 32 out of 100)
- Location: Los Angeles, USA
- Posted: October 14, 2026
- Apply: https://jobsbylevel.com/go/124a105a-2eea-452d-b0a9-eeccfca43534?utm_medium=ai-agent

## Description

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. As a Staff Software Engineer, you’ll drive important features and provide other engineers with a clear illustration of extraordinary engineering. The UnEco (or Unreal Ecosystem) team has an impact on a wide array of topics, including audio, test automation, runtime performance, tooling, and CI/CD. As a Staff Software Engineer on the UnEco team, you’ll gain organizational alignment by building a strong engineering vision and offering creative solutions to technical problems. You will also serve as a mentor for your fellow engineers, helping guide their performance and finding growth opportunities delivering compelling player experiences. The ideal candidate in this role will bring substantial experience in both performance optimization and tooling, enabling them to be versatile across both partnering with game teams to deliver solutions to complex performance issues and provide central tooling solutions to help teams deliver faster and with more confidence. Responsibilities: Be hands-on in development, writing excellent code that sets a high standard for other engineers. Work with leadership on prioritization of work efforts and identifying opportunities for impact. Partner with game teams to diagnose issues and improve player-facing performance. Partner with infrastructure teams to analyze and drive recommendations around bandwidth optimization, server density, resource utilization, etc. Improve and optimize the developer experience, including improving cook and build times, editor load times, and understanding and fixing developer pain points. Lead the technical execution of multi-month to year-plus work efforts across the business unit, holding teams to established standards. Help teams navigate ambiguity and complexity by breaking down problems, identifying risks, and clearly communicating trade-offs. Work on a range of tech stacks including underlying infrastructure, build and test automation, release pipelines, and developer tooling for internal teams leveraging the Riot Unreal Ecosystem. Work with stakeholders across the organization to address their pain points and exceed their expectations for how optimization and performance improvements can be realized without sacrificing quality. Be a standard-bearer and role model of Riot values for your team and others. Be a force multiplier for your team. Mentor senior engineers on your team and enable them to deliver complex projects. Required Qualifications: 5+ years of software engineering experience Expertise with C++ Experience working with modern video game engines Experience working with large game teams Experience working with large code bases Experience debugging, profiling and optimizing complex projects Strong knowledge of common game and software design patterns Experience collaborating with teammates across multiple disciplines Experience shipping games across multiple platforms Experience with profiling tools like Unreal Insights or Pix Experience with tools engineering to support internal development Experience building and maintaining developer tools that improve engineering productivity and enable efficient software development across teams. Desired Qualifications: Experience with Unreal Engine 5 Experience building online games Experience with rendering in Unreal Engine titles For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and

The description is cut here. Read the full offer: https://jobsbylevel.com/jobs/staff-software-engineer-engine-performance-tools-central-technology-unreal-ecosystem-at-riot-games-b12300

Source: https://jobsbylevel.com/jobs/staff-software-engineer-engine-performance-tools-central-technology-unreal-ecosystem-at-riot-games-b12300

## Cite this page

Level. https://jobsbylevel.com/jobs/staff-software-engineer-engine-performance-tools-central-technology-unreal-ecosystem-at-riot-games-b12300.

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