Game Artist - Sand Loop
AI in this role
Game artist to create and implement scalable UI and 3D/2D assets for mobile puzzle games using Unity.
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TeamYou will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our puzzle game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Puzzle games demand a precise and thoughtful visual language, from clear iconography and satisfying feedback animations to cohesive UI and world aesthetics, and your work will be central to delivering that.
You'll have the opportunity to contribute directly to the growth and visual refinement of our puzzle titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
RoleSupport the Lead Artist in the ideation and execution of the game’s vision.
Design and implement a high-quality, scalable UI from concept to final integration in Unity.
Create and maintain a comprehensive UI Style Bible and reusable component libraries.
Create high-quality 3D/2D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices.
Setup, integrate, and animate UI scenes in Unity.
Work with Game Designers to ensure UI supports gameplay and accessibility goals.
Iterate quickly based on team feedback and live user data.
Propose creative ideas to boost player engagement and improve the user experience.
Strong Unity skills, with the ability to implement and optimise directly in engine.
Excellent 3D /2D design skills, with a keen eye for visual hierarchy, composition, and readability.
Experience with A/B testing or working with LiveOps features.
A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
Experience collaborating with cross-functional remote teams.
Fluent in English.
Competitive salary
Premium healthcare (SideCare) for you and your family 100% borne by Voodoo
Swile Lunch voucher
Gymlib (100% borne by Voodoo)
Wellness activities in our Paris office
Child daycare facilities (Les Petits Chaperons rouges)
How we rate this
Game Artist - Sand Loop at Voodoo rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Open the description and count.
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- Tell me about a project where game art was part of your work. What did you do?
- Tell me about a project where ui design was part of your work. What did you do?
- Tell me about a project where 3d modeling was part of your work. What did you do?
- Tell me about a project where 2d design was part of your work. What did you do?
- Tell me about a project where animation was part of your work. What did you do?
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- List these exact terms on your resume: Game Art, UI Design, 3d Modeling, 2d Design, and Animation. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them — a tool named with nothing behind it rarely survives a human read.
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