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Riot Games

Sound Designer – Unpublished R&D Product (Contract)

Riot Games is hiring a Sound Designer – Unpublished R&D Product (Contract). Level rates it ; you can apply on Level.

AI in this role

Sound Designer responsible for creating, implementing, and iterating game audio and interactive sound systems for an unpublished R&D product.

wwisefmodunrealunitypro-toolsreaper
sound-designaudio-implementationinteractive-audiogame-audiospatial-audio

岗位定位

我们希望找到一位对游戏、玩家体验和声音设计充满热情的游戏音频设计师。

你将与游戏设计、美术、叙事、动画、工程等团队紧密合作。

这不仅是一个“制作声音资产”的岗位。你需要理解为什么需要这个声音、玩家什么时候听到它,以及它如何服务于玩法和体验。

主要职责

  • 负责游戏中音效的设计、制作与实现。
  • 根据玩法目标和玩家体验,建立清晰、有辨识度且具有情绪表现力的声音语言。
  • 参与游戏音乐设计。
  • 使用 Wwise / FMOD / Unreal / Unity 或内部引擎完成音频资产的游戏内实现。
  • 设计音乐与音效的state、Transition、Layer、Trigger及其他交互逻辑。
  • 与 Game Design、Art、Narrative、Animation、Engineering 等团队合作,将抽象体验目标转化为可执行的音频方案。
  • 在保证艺术品质的同时,关注玩法信息传达、声音层级、可读性以及游戏性能。
  • 主动根据玩家反馈、测试结果和团队反馈持续迭代。
  • 与外部作曲家、录音师、音频供应商等合作,并能够提供明确、有效的创作反馈。

任职要求

  • 具备成熟的游戏音效设计与制作能力,能够独立完成从概念到游戏内落地的完整流程。
  • 熟练使用主流 DAW 及声音设计工具,如 Pro Tools、Reaper、Nuendo、Ableton、iZotope 等。
  • 熟悉 Wwise / FMOD 等音频中间件,并具备实际游戏项目实施经验。
  • 理解游戏引擎中的音频工作方式,具备 Unreal、Unity 或其他商业/自研引擎经验。
  • 对Gameplay Feedback、声音层级、空间音频和交互式音频系统有深入理解。
  • 能够理解产品和设计目标,而不是仅从单一声音资产的品质出发进行设计。
  • 具备良好的跨职能沟通能力,能够清晰表达设计意图,并处理来自不同专业方向的反馈和分歧。

我们尤其看重

  • 能够从玩家体验而不是单纯从音频专业角度判断方案。
  • 能够解释自己的设计决策,而不仅仅依赖个人审美。
  • 面对设计、工程或制作限制时,能够找到体验、品质和成本之间的合理平衡。
  • 能够主动发现体验问题,并推动相关团队一起解决。
  • 对反馈开放,同时拥有明确的专业判断和设计立场。

加分项

  • 参与过完整上线的 PC / Console / Mobile 游戏项目。
  • 熟悉交互式音乐设计及实时音乐系统。
  • 具有作曲、编曲或乐器演奏能力。
  • 具有 Voice Over 制作、录音及后期经验。
  • 具备基础 Blueprint / Lua / Python 或其他脚本能力。
  • 有大型全球化团队或跨地区协作经验。

作品集要求

作品集建议包含:

  • 游戏内实际音效设计案例
  • Gameplay Feedback 音频案例
  • 环境及空间声音设计
  • 交互式音乐或音乐系统案例
  • Wwise / FMOD / 游戏引擎内实现案例

我们尤其希望看到的不只是最终 Demo,而是:

设计目标 → 音频思路 → 游戏内实现 → 最终玩家体验

并请明确说明每个案例中你本人负责的具体部分。

用工性质:与专业人事服务公司FESCO Adecco签订劳动合同

#LI-DNP

How we rate this

Sound Designer – Unpublished R&D Product (Contract) at Riot Games rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Open the description and count.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Sound DesignAudio ImplementationInteractive AudioGame AudioSpatial AudioWwiseFmodUnreal

Questions you could be asked

  1. Tell me about a project where sound design was part of your work. What did you do?
  2. Tell me about a project where audio implementation was part of your work. What did you do?
  3. Tell me about a project where interactive audio was part of your work. What did you do?
  4. Tell me about a project where game audio was part of your work. What did you do?
  5. Tell me about a project where spatial audio was part of your work. What did you do?

Adapt your resume

  • List these exact terms on your resume: Sound Design, Audio Implementation, Interactive Audio, Game Audio, and Spatial Audio. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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