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SpaceX

Sr. Spaceport Designer, Interior Design

SpaceX is hiring a Sr. Spaceport Designer, Interior Design. Level rates it ; you can apply on Level.

Level's read on this job

  • Little AI ●○○○ is how Level rates this role: aI is not part of the work.
  • The posting mentions Revit, Sketchup and Revu Bluebeam among its tools and skills.
  • Level classes it as a senior role.
  • SpaceX has 2,700+ other open roles on Level.

AI in this role

Lead aesthetic vision, spatial planning, and interior design for SpaceX's Starbase campus development.

revitsketchuprevu-bluebeam
interior-designspace-planningarchitectureproject-managementrendering

SpaceX was founded under the belief that a future where humanity is out exploring the stars is fundamentally more exciting than one where we are not. Today SpaceX is actively developing the technologies to make this possible, with the ultimate goal of enabling human life on Mars.

SR. SPACEPORT DESIGNER, INTERIOR DESIGN

As a member of the Starbase Development team, you will have direct ownership of leading the aesthetic vision for Starbase, with a key focus on making all facilities inspiring places to work. You will directly manage all phases of projects from concept development through execution. You will work with a group of elite engineers, architects and construction project managers across multiple disciplines to build out the Starbase campus as the gateway to Mars.

RESPONSIBILITIES:

  • Coordinate with stakeholders and end users to define project requirements, evaluate project feasibility and perform spatial planning 
  • Prepare design development documents, presentations, renders and material palettes to communicate design intent
  • Produce drawings, elevations, sections, specifications, and schedules with attention to details
  • Compile database of existing finishes and FF&E specifications and manages color & material studio
  • Prepare cohesive design standards for sitewide development, and ensure consistency and maintenance of the SpaceX and Starbase brand
  • Manage procurement and oversee installation of design elements
  • Partner with cross-departmental teams to define requirements and derive design details for all functional and utility needs
  • Perform project control tasks, including project scheduling, budgeting, and cost control. Design all elements of the project to meet target budgets
  • Resolve design and construction conflicts in the field in real time
  • Take on new projects ad-hoc as the business needs

BASIC QUALIFICATIONS:

  • Bachelor's degree in architecture, interior design, or design discipline
  • 10+ years of experience creating design documents including plans, elevations, specifications, and schedules

PREFERRED SKILLS AND EXPERIENCE:

  • Experience in designing spaces that are modern, minimalist, and/or futuristic
  • Experience in designing physical environments or branding for commercial and hospitality spaces
  • Experience in selection of finishes, furniture, fixtures, equipment, and artwork for industrial and commercial projects
  • Experience designing custom art pieces, including murals, sculptures or other exhibitions
  • Proficiency in Revit, Sketchup, Revu Bluebeam, and/or AutoCAD software
  • Proficiency in rendering software (Photoshop, Lumion, D5, Enscape, or similar)

ADDITIONAL REQUIREMENTS:

  • This position is based in Starbase, TX and requires being onsite – remote work not considered
  • Must be available to work extended hours and weekends when needed based on project and site operational needs; flexibility required
  • Travel may be required to support design and activation of Spaceport Development projects at other locations

ITAR REQUIREMENTS:

  • To conform to U.S. Government export regulations, applicant must be a (i) U.S. citizen or national, (ii) U.S. lawful, permanent resident (aka green card holder), (iii) Refugee under 8 U.S.C. § 1157, or (iv) Asylee under 8 U.S.C. § 1158, or be eligible to obtain the required authorizations from the U.S. Department of State. Learn more about the ITAR here.  

SpaceX is an Equal Opportunity Employer; employment with SpaceX is governed on the basis of merit, competence and qualifications and will not be influenced in any manner by race, color, religion, gender, national origin/ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, mental or physical disability or any other legally protected status.

Applicants wishing to view a copy of SpaceX’s Affirmative Action Plan for veterans and individuals with disabilities, or applicants requiring reasonable accommodation to the application/interview process should reach out to EEOCompliance@spacex.com. 

How we rate this

Sr. Spaceport Designer, Interior Design at SpaceX rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Open the description and count.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Interior DesignSpace PlanningArchitectureProject ManagementRenderingRevitSketchupRevu Bluebeam

Questions you could be asked

  1. Tell me about a project where interior design was part of your work. What did you do?
  2. Tell me about a project where space planning was part of your work. What did you do?
  3. Tell me about a project where architecture was part of your work. What did you do?
  4. Tell me about a project where project management was part of your work. What did you do?
  5. Tell me about a project where rendering was part of your work. What did you do?

Adapt your resume

  • List these exact terms on your resume: Interior Design, Space Planning, Architecture, Project Management, and Rendering. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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