Engine Programmer (Far Cry)
Ubisoft is hiring an Engine Programmer (Far Cry) in Montreal, Canada. Level rates it ; you can apply on Ubisoft.
Level's read on this job
- Level rates this role Little AI ●○○○: aI is not part of the work.
- Level classes it as a senior role.
- Ubisoft has 321 other open roles on Level.
AI in this role
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
As an Engine Programmer at Ubisoft Montréal, you will contribute to the development and evolution of core engine systems of the project. You’ll work closely with cross-functional teams to build scalable, high-performance solutions that support production needs and long-term technical goals.
What you’ll do
- Program clear, structured, and maintainable systems that meet performance, compatibility, modularity, and scalability requirements;
- Develop, refactor, and optimize core engine systems with a long-term technical vision;
- Analyze development needs and evaluate the technical feasibility of proposed solutions;
- Review existing engine functionalities to ensure alignment with project goals;
- Build and improve engine modules to support system scalability;
- Design and implement new technical solutions when needed;
- Recommend improvements inspired by industry best practices and emerging technologies;
- Optimize system performance and maintain system stability;
- Improve game packaging technologies to support concurrent team workflows;
- Support production needs related to physics systems and data pipelines.
What you bring to the team
- A degree in Computer Science or Software Engineering (or other relevant training);
- 5+ years of professional programming experience;
- Demonstrate strong software programming and game engine architecture knowledge;
- Understand the technical specifications and interactions between engine systems;
- Solve complex technical problems using a structured and thoughtful approach;
- Apply strong analytical and synthesis skills in day-to-day development;
- Write rigorous, high-quality, and maintainable code;
- Collaborate effectively with multidisciplinary teams;
- Work independently while staying aligned with team objectives;
- Pay close attention to detail and deliver quality results.
How we rate this
Engine Programmer (Far Cry) at Ubisoft rates 33 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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