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Engine programmer - (March of Giants)
AI in this role
Ubisoft is a global leader in gaming, with teams across the world creating original and memorable experiences — from Assassin’s Creed and Rainbow Six to Just Dance and more. We believe that diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing the boundaries of entertainment, join us on our journey and help create the unknown!
Main Responsibilities
- Program in a clear and structured manner that meets performance, maintenance, modularity, scalability and compatibility requirements.
- Is thorough and rigorous in the code structure.
- Develop, refactor and optimize core systems focusing on the long-term.
- Compile and understand the project purpose, identify development needs, and assess technical feasibility.
- Analyze the engine's existing functions and see if they're in line with the purpose.
- Build and improve the modules that the engine needs.
- Recommend improvements by designing and implementing new systems, as needed.
- Propose innovative changes, drawing inspiration from other games or engines in the industry.
- Maintain performance and optimize systems.
- Support the features and systems designed for production.
- Document work performed to transfer knowledge and help users (other teams) understand how the new systems and features work.
- Perform all other related duties.
Education:
- Degree in computer science, software engineering or equivalent training.
Relevant experience:
- At least 5 years of experience in software programming, ideally in the video game industry or any other relevant experience.
Skills and Knowledge:
- Excellent understanding of the technical specifications and architecture of different engine systems.
- Excellent analytical and synthesis skills
- Can solve complex problems.
- Autonomy and resourcefulness.
- Detail-oriented.
- A keen interest in various hardware architecture.
How we rate this
Engine programmer - (March of Giants) at Ubisoft rates 30 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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