Senior 3D Programmer
Ubisoft is hiring a Senior 3D Programmer in Montreal, Canada. Level rates it ; you can apply on Ubisoft.
Level's read on this job
- Level rates this role Little AI ●○○○: aI is not part of the work.
- Level classifies it as a senior role.
- Level lists 326 other open roles at Ubisoft.
AI in this role
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
We’re a small, empowered team building an ambitious multiplayer experience, developed in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something real—together.
What you’ll do
- Design, implement, and maintain core engine foundations in Unreal Engine, with a strong focus on stability, performance, and scalability, supporting an always-playable, delivery-driven production environment.
- Lead rendering and frame performance initiatives, including GPU/CPU diagnostics and optimization, budget definition, pipeline improvements, and the implementation of safeguards (profiling, regression detection, benchmarking) to ensure continuous quality.
- Own technical solutions end-to-end: design, implementation, integration, review, and hardening, with a production and live-operations mindset focused on stability, performance, security, and maintainability.
- Collaborate daily with Gameplay, Tech Art, VFX, Level Art, Tools, and Build teams to ensure engine-level decisions (rendering, streaming, LODs) enable rapid delivery without compromising performance, while keeping Unreal Engine workflows efficient for a small, autonomous team.
- Embody a hands-on senior engineering role by writing code daily, debugging deep within the engine, challenging technical approaches, documenting the rationale behind decisions, and continuously raising the team’s quality standards through best practices, design patterns, and effective technical debt management.
What You Bring
- An undergraduate degree in Computer Science, Computer Engineering or equivalent
- A minimum of 7 years' experience in general programming, ideally in the video-game industry
- A proficiency to communicate with all disciplines and to support and elevate the team in terms of visuals and performance
- Experience with HLSL, DirectX
- Proficiency in C++
- Experience developing on video-game consoles and in performance optimization for consoles
- You are a Philomath (a.k.a. a lover of maths – algebra, geometry, calculus, the whole set)
- You are creative and thirsty for innovation
Nice to Have
- Experience as part of a team that has shipped a video game
How we rate this
Senior 3D Programmer at Ubisoft rates 22 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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