Level

Ubisoft

Senior Cinematic Animator

Ubisoft is hiring a Senior Cinematic Animator in Toronto, Canada. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • Little AI ●○○○ is how Level rates this role: aI is not part of the work.
  • Level classes it as a senior role.
  • Ubisoft has 326 other open roles on Level.

AI in this role

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

As a Senior Cinematic Animator, you are a key element in delivering an amazing story. You will be responsible for delivering high quality animations, either from enhancing motion capture or key-framing, for our cinematic and scripted event scenes.

What you'll do:

  • Work closely with the Cinematic and Animation Directors, animators, scripters, tech team and other departments to create our Cinematics and scripted events;
  • Work in coordination with animation lead to help mentor and build a collaboration within the team
  • Enhance and polish character performances (body and facial) from video and motion capture;
  • Must have an excellent understanding of the animation principles (posing, timing, balance and weight) to create realistic and believable key-frame animations;
  • Construct previs from story scripts and/or storyboards, and have the ability to create scene layouts, staging, camera and editing;
  • Communicate with the Cinematic and Animation Directors for reviews and feedback;
  • Work closely with scripters and the animation TDs to ensure the quality of the integration of the animations;
  • Detect inconsistencies or bugs and validate that the cinematic scene plays correctly.
  • Strong experience creating cinematic animations for video games;
  • Excellent grasp for storytelling, acting and cinematography;
  • Understanding of game cinematic production pipelines and workflows;
  • Relevant 2D and 3D software experience - MotionBuilder, Maya, 3DSMax, Photoshop, Premiere, Final Cut;
  • Good collaboration with members of the animation team and other team members on the project;
  • Must be open to direction, criticism and able to accept change;
  • Extensive animation experience with hand-keyed disciplines, experience with motion capture a plus;
  • Attention to detail and experience solving technical problems.

What to send our way

  • A portfolio showcasing your best game cinematic animation work.
  • Your CV highlighting your experience and skills.

This is a one-year fixed-term contract. 

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.

How we rate this

Senior Cinematic Animator at Ubisoft rates 38 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

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