Senior Software Engineer, Engine & Tools - Unpublished R&D Product
Riot Games is hiring a Senior Software Engineer, Engine & Tools - Unpublished R&D Product in Sydney, Australia. Level rates it ; you can apply on Level.
AI in this role
Design and implement foundational content creation tools and developer workflows, leveraging AI/ML technology for an unannounced R&D game.
As a Senior Software Engineer, Engine & Tools on an unpublished R&D product, you will be responsible for designing and implementing foundational systems and tools for one of Riot’s most exciting new games. You will work closely with designers, artists, producers, and other engineers to gather requirements and set the long-term vision for some of the team’s most fundamental features and tooling. In this role you will be hands-on in conceptualizing, planning, implementing, and maintaining the tools and systems that power content creation workflows and make developers more efficient. You will work with and leverage state-of-the-art technology such as AI/ML to explore new solutions which will surprise and delight our players as we bring this new game to life.
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. As a Senior Software Engineer, you’ll own and deliver important features and model best practices within the team. You will report to the Senior Engineering Manager of the Tech Foundations team on an unpublished R&D product. Internal Job Title: Software Engineer II
Responsibilities:
- Collaborate closely with production, design, art, and other engineering teams to deliver tools that are purpose-driven, robust, and scalable
- Implement the foundational elements of the game’s tools ecosystem
- Work with engineering leaders to help define the team’s future vision for developer tooling and workflows
- Model the team’s best practices for tools architecture and implementation
- Champion the technical vision for upcoming and existing tools with other disciplines
- Provide documentation and trainings on new tools and workflows to internal customers
- Mentor more junior engineers as the team scales
Required Qualifications:
- 5+ years (or equivalent depth) of professional experience in software engineering, including experience delivering live or shipped products at scale
- 2+ years (or equivalent depth) working on game development tools
- Experience in Unreal Engine
- B.S. in computer science or equivalent experience
- Proven ability to navigate moderately ambiguous problems with cross-disciplinary stakeholders
- Strong communication skills across technical and non-technical audiences
- Proficiency in C++
Desired Qualifications:
- Experience developing AI- or ML-driven content tools
- Experience developing tools that integrate with both client and backend systems
- Experience developing tools that integrate with art pipelines (e.g. Maya, Blender, etc.)
- Working knowledge of tooling solutions utilized in AAA games around the industry
- History of contributing to engineering culture and best practices
- Experience working on distributed teams
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
- Medical Insurance that covers you and your dependents
- Employee Assistance Program
- Wellness fund
- Donation matching of time and money to registered charities
- Learning and Development opportunities
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
How we rate this
Senior Software Engineer, Engine & Tools - Unpublished R&D Product at Riot Games rates 65 out of 100 for how much of the daily work is AI. That makes it Works on AI (AI Level 3 of 4). The level is about AI in the job, not seniority.
Works on AI. The daily work is on AI products, without building the model.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Open the description and count.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Pay
- Typical software engineer job
- $168k
This posting doesn't list pay. Use the typical software engineer figure when pay comes up. See software engineer jobs
Questions you could be asked
- Tell me about a project where game development was part of your work. What did you do?
- Tell me about a project where software engineering was part of your work. What did you do?
- Tell me about a project where tools development was part of your work. What did you do?
- Tell me about a project where c was part of your work. What did you do?
- Tell me about a project where architecture was part of your work. What did you do?
Adapt your resume
- List these exact terms on your resume: Game Development, Software Engineering, Tools Development, C, and Architecture. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
- Show where AI is part of your daily process, not a one-off project. This role expects it to be a running habit.
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