Senior Software Engineer, Kubernetes Runtime and Release
AI in this role
Build and maintain Kubernetes runtimes and delivery pipelines for large-scale GPU AI clusters.
NVIDIA researchers depend on GPU clusters for large-scale AI workloads. Our DGX Cloud Kubernetes Runtime & Release team brings those clusters to life across major public clouds and specialized GPU providers, often on hardware that is new to the world when we get it. We build and maintain the supported Kubernetes runtime, automate its delivery, and bring new providers and GPU platforms into production.
We’re growing quickly and taking on broader ownership of NVIDIA’s cluster software delivery. We’re hiring across Runtime, Release Engineering, and Provider Integration, with each role focused on your strengths. You don’t need experience across every area below.
What you’ll be doing:
Your primary focus will be one of three areas, with collaboration across the team:
- Runtime: Build Go controllers and APIs to install, upgrade, and validate GPU cluster software. Integrate components, define API contracts, and evolve Helm and Argo CD delivery toward controller-driven automation.
- Release Engineering: Build validation pipelines that inform release decisions across providers and GPU platforms. Develop systems to allocate GPU capacity across validation runs and account for cloud reservations and quotas. Make qualification more efficient through reusable tests and clear failure reports.
- Provider Integration: Bring new providers and GPU hardware into production, potentially among the first engineers working with new silicon. Resolve integration failures with partner teams and turn initial provisioning, upgrade, and operational checks into repeatable automation.
What we need to see:
- 6+ years building production infrastructure software or distributed systems.
- Strong programming skills in Go or another language to build production systems, with willingness to work primarily in Go.
- Kubernetes experience and depth in at least one area: controllers and operators, release automation, test and validation systems, or cloud integration.
- Experience delivering engineering projects, diagnosing complex failures, and collaborating across teams.
- BS or MS in Computer Science, Engineering, or equivalent experience.
Ways to stand out from the crowd:
- Experience in any of these areas is valuable, but not required:
- Go development with controller-runtime, CRDs, and reconcilers.
- Release qualification across multiple environments or platforms.
- GPU infrastructure, accelerated networking, or GPU scheduling.
- Bringing new hardware, regions, or cloud providers into production.
- Resource allocation, leasing, or fair-share scheduling and upstream integration, compatibility, or software supply chain integrity.
This role suits an engineer who wants direct influence over what reaches production, and who builds for the hundredth cluster while shipping the first. Join us and help build the next generation of NVIDIA’s GPU cloud infrastructure!
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5.You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until October 3, 2026.This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.How we rate this
Senior Software Engineer, Kubernetes Runtime and Release at NVIDIA rates 85 out of 100 for how much of the daily work is AI. That makes it Builds AI (AI Level 4 of 4). The level is about AI in the job, not seniority.
Builds AI. The job is building AI systems.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Open the description and count.
Prepare for this job
A free preview built only from this posting: what it asks for, what you could be asked in an interview, and how to adjust your resume.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where distributed systems was part of your work. What did you do?
- Tell me about a project where infrastructure was part of your work. What did you do?
- Tell me about a project where release engineering was part of your work. What did you do?
- Tell me about a project where gpu clusters was part of your work. What did you do?
- Tell me about a project where cloud automation was part of your work. What did you do?
Adapt your resume
- List these exact terms on your resume: Distributed Systems, Infrastructure, Release Engineering, GPU Clusters, and Cloud Automation. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them — a tool named with nothing behind it rarely survives a human read.
- Lead with what you built, trained or shipped — this role is judged on the AI system itself, not the tools around it.
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