Level

Ubisoft

Art Director [Art Team]

Ubisoft is hiring an Art Director [Art Team]. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • Little AI ●○○○ is how Level rates this role: aI is not part of the work.
  • Level classifies it as an executive role.
  • Level lists 326 other open roles at Ubisoft.

AI in this role

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.  

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To learn more, please visit: www.ubisoftgroup.com

 

About the Role

The Art Director plays a pivotal role in shaping and maintaining the visual identity of the game. This position ensures that all artistic elements meet the highest standards of quality and consistency while aligning with the game’s technical requirements. Acting as a creative visionary and strategic leader, the Art Director guides a specific art team (e.g. concept, visual effects), fosters innovation, and drives collaboration across disciplines. By setting clear artistic benchmarks and introducing cutting-edge practices, the Art Director transforms ideas into visually compelling experiences that resonate with players and elevate the overall production value.

What you‘l'l’do

Art Direction & Visual Benchmark

  • Understand and apply the art direction of the project, communicate the artistic vision and style guide to the local team.
  • Ensure consistency of visual identity across all art production.

Team Leadership

  • Lead and mentor local concept design and visual effects team, fostering creativity and collaboration, and development of strong artistic skills.
  • Provide constructive feedback and coaching to strength art team core competency to improve artistic quality and production efficiency.

Production Oversight

  • Establish artistic benchmarks and references for asset production.
  • Conduct quality reviews of art team to ensures unified and high-quality standards delivery.
  • Collaborate with animation, technical team to align art with gameplay and technical constraints.

Innovation & Standards

  • Stay ahead of industry trends and integrate new technologies to enhance production quality and efficiency.
  • Set best practices and sustainable solutions for anticipated artistic and technical challenges.

Communication

  • Act as the primary voice of the art team in major production meetings.
  • Maintain transparent progress reporting to stakeholders.

Qualifications

  • Extensive experience in game art production, including at least 2 years in a lead or director role.
  • Strong understanding of 3D art pipelines, technical constraints, and game engines.
  • Proficiency in 2D and 3D software tools and asset creation processes.
  • Excellent documentation, communication, and collaboration skills.
  • Deep knowledge of visual trends and industry-standard tools.
  • Passion for video game art and market awareness.

 

 

How we rate this

Art Director [Art Team] at Ubisoft rates 26 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

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