Level

NVIDIA

Engineering Manager, Graphics System Software

NVIDIA is hiring an Engineering Manager, Graphics System Software in Santa Clara, United States. It pays $224k-$357k a year and Level rates it ; you can apply on NVIDIA.

Level's read on this job

  • Uses AI ●●○○ is how Level rates this role: an ordinary role that requires AI tools.
  • The posting mentions Vulkan, Opengl and Directx among its tools and skills.
  • Level classes it as a lead role.
  • NVIDIA has 2,700+ other open roles on Level.
  • Posted in the last few days.

AI in this role

Lead a graphics system software team while advancing engineering practices through automated validation and AI-assisted development.

vulkanopengldirectxmetalc
graphics-driversengineering-managementsystem-softwareai-assisted-development

NVIDIA’s graphics software powers applications that help people design, create, and explore. We are looking for an engineering manager to lead a team developing workstation graphics and system software across graphics, APIs and operating systems. In this role, you’ll combine technical leadership with people management to guide enablement on new GPU architectures, core driver development, and improvements in performance and reliability. Partnering with engineers across hardware and software, you’ll help deliver the graphics foundation used by developers and customers around the world. 


What you’ll be doing: 

  • Lead and develop a team responsible for graphics driver development and enablement on new GPU architectures, building technical depth through mentoring, hiring, and career development. 
  • Guide the design, implementation, optimization, and validation of driver features, from early hardware bring-up through production release. 
  • Partner with GPU architecture, hardware, compiler, platform software, and quality engineering teams to define requirements, resolve dependencies, and deliver robust graphics capabilities. 
  • Drive investigation and resolution of complex correctness, performance, and stability issues across the graphics software and hardware stack. 
  • Set technical priorities and execution plans, balancing hardware enablement, feature development, performance improvements, and long-term software maintainability. 
  • Advance engineering practices through automated validation and AI-assisted development, guiding engineers in delegating work to coding agents and reviewing their output for correctness, quality, and maintainability. 

What we need to see: 

  • Bachelor’s or master’s degree in Computer Science, Computer Engineering, or a related field, or equivalent experience. 
  • 8+ overall years of relevant industry experience, including 3+ years of software engineering management experience delivering complex system software. 
  • Strong understanding of computer architecture, operating system fundamentals, and hardware–software interactions. 
  • Background in graphics drivers, graphics runtimes, or GPU system software, with an understanding of graphics pipelines and one or more APIs such as Vulkan, OpenGL, DirectX, or Metal. 
  • Strong C/C++ programming skills and the ability to guide debugging, design and code reviews, and technical decisions in a large software codebase. 
  • Demonstrated ability to develop engineers, establish team priorities, and manage multiple projects with competing requirements. 
  • Practical experience with AI-assisted development tools and coding agents, enthusiasm for evaluating new approaches, and a commitment to continuous learning. 
  • Clear communication and effective collaboration across geographically distributed engineering teams. 

Ways to stand out from the crowd: 

  • Deep knowledge of graphics driver architecture, state management, synchronization, memory management, or shader compilation. 
  • Experience enabling new GPU architectures through simulation, emulation, silicon bring-up, and production readiness. 
  • A record of improving graphics performance through profiling, workload analysis, and coordinated hardware and software optimization. 
  • Success leading cross-functional technical initiatives and improving the architecture, testability, or reliability of a large driver codebase. 
  • Experience developing workstation graphics or Linux graphics software across user-mode drivers, window-system integration, or related platform components. 

With competitive salaries and a generous benefits package (www.nvidiabenefits.com ), we are widely considered to be one of the technology world’s most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us and, due to outstanding growth, our best-in-class engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you!

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 224,000 USD - 356,500 USD for Level 3, and 272,000 USD - 431,250 USD for Level 4.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until October 27, 2026.

This posting is for an existing vacancy. 

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

How we rate this

Engineering Manager, Graphics System Software at NVIDIA rates 45 out of 100 for how much of the daily work is AI. That makes it Uses AI (AI Level 2 of 4). The level is about AI in the job, not seniority.

Classification

Uses AI. An ordinary role that requires AI tools.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Graphics DriversEngineering ManagementSystem SoftwareAI Assisted DevelopmentVulkanOpenglDirectxMetal

Questions you could be asked

  1. Tell me about a project where graphics drivers was part of your work. What did you do?
  2. Tell me about a project where engineering management was part of your work. What did you do?
  3. Tell me about a project where system software was part of your work. What did you do?
  4. Tell me about a project where ai assisted development was part of your work. What did you do?
  5. Walk me through how you've used Vulkan in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: Graphics Drivers, Engineering Management, System Software, AI Assisted Development, and Vulkan. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
  • Put the AI tool in a bullet point about what you did, not just in a skills list. This role treats it as a required part of the job.

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