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SpaceX

Flight Software Engineer (Starlink Mobile)

SpaceX is hiring a Flight Software Engineer (Starlink Mobile). It pays $125k-$145k a year and Level rates it ; you can apply on SpaceX.

Level's read on this job

  • Little AI ●○○○ is how Level rates this software engineer role: aI is not part of the work.
  • The posting mentions C, C++ and Rust among its tools and skills.
  • Level classes it as a mid-level role.
  • SpaceX has 2,800+ other open roles on Level.

AI in this role

Develop mission-critical flight and network software for SpaceX's Starlink Mobile constellation using low-level systems programming.

CC++RustLinux
embedded-systemsfirmwarelow-level-programmingnetworking

SpaceX was founded under the belief that a future where humanity is out exploring the stars is fundamentally more exciting than one where we are not. Today SpaceX is actively developing the technologies to make this possible, with the ultimate goal of enabling human life on Mars.

FLIGHT SOFTWARE ENGINEER (STARLINK MOBILE)

Starlink Mobile is SpaceX's next-generation mobile network, connecting human beings all around the globe anywhere they can see the sky. We are in the early days of one of the most ambitious mega projects humanity has ever undertaken.

Flight Software is where all the disciplines at SpaceX come together. As flight software engineers, we are fully responsible for our spacecraft from cradle to fiery grave: for turning an idea, then a collection of parts, into a living, breathing, spacecraft. We work closely with electrical, mechanical, RF, thermal, propulsion, and guidance and control engineers to design, build, and fly some of the most sophisticated spacecraft in the world at a scale no-one else approaches. We own the full stack from the bare metal microcontroller firmware that drives our custom silicon, to Linux kernels and drivers on our larger CPUs and FPGAs, to the realtime phased array control, network control, and vehicle control that flies our satellites.

We are a small, tight-knit team with a relentless focus on speed, simplicity, reliability, and performance. To succeed in this role you must be a technically excellent first-principles problem solver, a passionately curious self-starter with a love for solving hard problems quickly, simply, and permanently in high-impact situations.

RESPONSIBILITIES:

  • Develop mission critical control software to fly thousands of spacecraft in one of the harshest environments known to man.
  • Develop cutting edge RF software to drive some of the most advanced phased arrays in existence.
  • Develop high performance network software to turn thousands of nodes hurtling around Earth at Mach 20 into the world's largest mobile network.
  • Own your work end-to-end from prototyping and design through implementation, test, deployment, and support.

BASIC QUALIFICATIONS:

  • Bachelor’s degree in electrical engineering, computer engineering, computer science, or other engineering, math, or science discipline.
  • Experience in C, C++, Rust, or other low-level systems programming language.

PREFERRED SKILLS AND EXPERIENCE:

  • Experience writing bare-metal software for embedded devices.
  • Experience writing Rust, C, or C++ in a production environment.
  • Experience with network protocols, operating systems, and compilers.
  • Experience owning software through design, development, testing, and deployment.
  • Ability to work effectively in a dynamic environment with rapidly changing needs and requirements.
  • Excellent written and verbal communication skills.
  • Extreme curiosity and a burning desire to push systems to the physics limit of simplicity and performance.

COMPENSATION AND BENEFITS:

Software Engineer/Level I: $125,000.00 - $145,000.00/per year
Software Engineer/Level II: $145,000.00 - $175,000.00/per year

Your actual level and base salary will be determined on a case-by-case basis and may vary based on the following considerations: job-related knowledge and skills, education, and experience.

Base salary is just one part of your total rewards package at SpaceX. You may also be eligible for long-term incentives, in the form of company stock or long-term cash awards, as well as potential discretionary bonuses and the ability to purchase additional stock at a discount through an Employee Stock Purchase Plan. You will also receive access to comprehensive medical, vision, and dental coverage, access to a 401(k) retirement plan, short and long-term disability insurance, life insurance, paid parental leave, and various other discounts and perks. You may also accrue 3 weeks of paid vacation and will be eligible for 10 or more paid holidays per year. Employees in Washington State accrue paid sick time in compliance with state and federal law. Company shuttles are offered to employees for roundtrip travel from select Seattle locations to the SpaceX Redmond office Monday to Friday.

ITAR REQUIREMENTS:

  • To conform to U.S. Government export regulations, applicant must be a (i) U.S. citizen or national, (ii) U.S. lawful, permanent resident (aka green card holder), (iii) Refugee under 8 U.S.C. § 1157, or (iv) Asylee under 8 U.S.C. § 1158, or be eligible to obtain the required authorizations from the U.S. Department of State. Learn more about the ITAR here.

SpaceX is an Equal Opportunity Employer; employment with SpaceX is governed on the basis of merit, competence and qualifications and will not be influenced in any manner by race, color, religion, gender, national origin/ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, mental or physical disability or any other legally protected status.

Applicants wishing to view a copy of SpaceX’s Affirmative Action Plan for veterans and individuals with disabilities, or applicants requiring reasonable accommodation to the application/interview process should reach out to EEOCompliance@spacex.com.

How we rate this

Flight Software Engineer (Starlink Mobile) at SpaceX rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Embedded SystemsFirmwareLow Level ProgrammingNetworkingCC++RustLinux

Also common in software engineer jobs at this level

Pay

This job starts at
$125k
Typical software engineer job
$167k

This posting starts 25% below the typical software engineer job. See software engineer jobs

Questions you could be asked

  1. Tell me about a project where embedded systems was part of your work. What did you do?
  2. Tell me about a project where firmware was part of your work. What did you do?
  3. Tell me about a project where low level programming was part of your work. What did you do?
  4. Tell me about a project where networking was part of your work. What did you do?
  5. Walk me through how you've used C in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: Embedded Systems, Firmware, Low Level Programming, Networking, and C. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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