Level

Ubisoft

FX Artist

Ubisoft is hiring an FX Artist in Sofia, Bulgaria. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • Little AI ●○○○ is how Level rates this role: aI is not part of the work.
  • Level classifies it as a senior role.
  • Level lists 321 other open roles at Ubisoft.

AI in this role

Founded in 2006, Ubisoft Sofia celebrates 20 years as a leading AAA studio, now home to over 220 professionals. Part of Vantage Studios, the creative house behind Assassin’s Creed, Far Cry, and Rainbow Six, the team in Sofia has contributed to 22 titles across major platforms. A longtime Assassin’s Creed partner, the studio has contributed to the creation of iconic entries including Black Flag, Origins, Valhalla, Mirage, and Shadows, while also leading key projects such as Liberation and Rogue. Ubisoft Sofia continues to shape immersive experiences through creativity, expertise, and innovation.

Your role

As a FX Artist you will be responsible for creating high quality visual effects with a focus on their aesthetic values, while remaining within technical restrictions. You will work together with Concept, Lighting and Texture Artists, Game and Level Designers to ensure that all the elements of the game are artistically consistent and compelling.


Your daily adventure

CREATE 
Punchy, juicy and compelling in-game visual effects within the scope of the Project’s level of visual fidelity and style

COLLABORATE EFFECTIVELY
With Designers, Artists and Programmers in order to achieve aesthetic excellence 

WORK WITHIN TECHNICAL CONSTRAINTS
Of the platform, the project and the engine 

Your skills 

CORE REQUIREMENTS
Game development experience
A good sense of visual pacing and rhythm
A good sense of visual composition and the micro-storytelling that is done within the realm of FX work
Understanding of particle systems and geometry based visual effects
Experience with Photoshop
Experience with 3ds Max or equivalent 3D package

TIME MANAGEMENT SKILLS
Ability to manage your own time and work within deadlines

COMMUNICATION SKILLS
Collaborate effectively with other team members
Good level of English

PROBLEM-SOLVER
Proactively search for the best solution

ENTHUSIASM
Interest and desire to work in the game development industry and develop your artistic skills

ADVANTAGES
Experience with animation
Experience with VFX video compositing
Experience with Houdini or Embergen

We offer

Multicultural & friendly working environment
Working with the best professionals in the games industry on AAA video games
Flexible working hours & additional days off
Private medical health & dental care
Employee assistance program
Learning & knowledge sharing programs
International trainings & conferences
Top location next to Borisova Garden Park
Public transport card & food vouchers
Gifts for special occasions
Free games & game dev merchandise
Memorable parties & teambuilding events

HOW TO APPLY
Please send us a copy of your updated CV in English and a demo-reel or portfolio.

All applications will be reviewed with strict confidentiality and only short-listed candidates will be contacted.

How we rate this

FX Artist at Ubisoft rates 27 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

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