Level

VoodooPosted 6d ago

L1

Game Designer - Castle Busters

Game Designer - Castle Busters at Voodoo scores 0 out of 100 on AI centrality, which makes it a Level 1 role on this board.

ParisseniorFullTime

AI in this role

Design features, balance gameplay, and optimize mid-core mobile games from ideation to post-release.

unityfigmamiro
game-designgame-balancingmobile-gamesrpgf2p
About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

This position is Paris-based, with relocation support available.

Team

Join Playbook, an agile internal studio dedicated to Castle Busters, one of our flagship mid-core titles. You’ll be an integral part of a focused team chartered with transforming this promising game into a market-leading, long-term hit.

Role

We’re seeking a talented and seasoned Game Designer who is deeply passionate about RPG/mid-core games and laser-focused on creating the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation.

  • Own features from ideation to implementation and post-release optimization

  • Collaborate with Product, Analytics and Art throughout features implementation

  • Own game balancing, pace, feel

  • Always back up your ideas with available data points

  • Ability to deconstruct and analyze mobile games mechanics

  • Get involved in all aspects of game development: UI, UX, Game Design, logic, performance, etc.

  • Benchmark the market to stay on top of new trends

  • Understanding of models and tools to analyze gameplay and user behavior to inform design

  • Proficiency in Unity a huge plus

  • Familiarity with Figma, Miro or similar visual collaboration software

Profile
  • At least 3 years of professional experience as a game designer

  • Experience working on mobile games, F2P or RPG

  • Creative and hacker mindset

  • Good sense of gameplay experience, and special attention to detail

  • Communication skills in English, both written and verbal

  • Knowledge of casual games

  • Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive mindset towards receiving, acting on, and giving feedback

  • Accountability, independence, and responsibility when given ownership over your work

  • An eagerness to learn new ways to perform your tasks in a more efficient way, and to improve yourself day after day

Benefits:
  • Best in Class compensation

  • Other benefits according to the country you reside.

Prepare for this job

A free preview built only from this posting: what it asks for, what you could be asked in an interview, and how to adjust your resume.

Skills and AI tools this role asks for

Game DesignGame BalancingMobile GamesRpgF2pUnityFigmaMiro

Questions you could be asked

  1. Tell me about a project where game design was part of your work. What did you do?
  2. Tell me about a project where game balancing was part of your work. What did you do?
  3. Tell me about a project where mobile games was part of your work. What did you do?
  4. Tell me about a project where rpg was part of your work. What did you do?
  5. Tell me about a project where f2p was part of your work. What did you do?

Adapt your resume

  • List these exact terms on your resume: Game Design, Game Balancing, Mobile Games, Rpg, and F2p. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them — a tool named with nothing behind it rarely survives a human read.

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