Funding CircleRemote · London
VoodooPosted 6d ago
Game Designer - Castle Busters
Game Designer - Castle Busters at Voodoo scores 0 out of 100 on AI centrality, which makes it a Level 1 role on this board.
AI in this role
Design features, balance gameplay, and optimize mid-core mobile games from ideation to post-release.
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
This position is Paris-based, with relocation support available.
TeamJoin Playbook, an agile internal studio dedicated to Castle Busters, one of our flagship mid-core titles. You’ll be an integral part of a focused team chartered with transforming this promising game into a market-leading, long-term hit.
RoleWe’re seeking a talented and seasoned Game Designer who is deeply passionate about RPG/mid-core games and laser-focused on creating the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation.
Own features from ideation to implementation and post-release optimization
Collaborate with Product, Analytics and Art throughout features implementation
Own game balancing, pace, feel
Always back up your ideas with available data points
Ability to deconstruct and analyze mobile games mechanics
Get involved in all aspects of game development: UI, UX, Game Design, logic, performance, etc.
Benchmark the market to stay on top of new trends
Understanding of models and tools to analyze gameplay and user behavior to inform design
Proficiency in Unity a huge plus
Familiarity with Figma, Miro or similar visual collaboration software
At least 3 years of professional experience as a game designer
Experience working on mobile games, F2P or RPG
Creative and hacker mindset
Good sense of gameplay experience, and special attention to detail
Communication skills in English, both written and verbal
Knowledge of casual games
Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive mindset towards receiving, acting on, and giving feedback
Accountability, independence, and responsibility when given ownership over your work
An eagerness to learn new ways to perform your tasks in a more efficient way, and to improve yourself day after day
Best in Class compensation
Other benefits according to the country you reside.
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Questions you could be asked
- Tell me about a project where game design was part of your work. What did you do?
- Tell me about a project where game balancing was part of your work. What did you do?
- Tell me about a project where mobile games was part of your work. What did you do?
- Tell me about a project where rpg was part of your work. What did you do?
- Tell me about a project where f2p was part of your work. What did you do?
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- List these exact terms on your resume: Game Design, Game Balancing, Mobile Games, Rpg, and F2p. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them — a tool named with nothing behind it rarely survives a human read.
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