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Voodoo

UI/UX Artist - Castle Busters

Voodoo is hiring a UI/UX Artist - Castle Busters for a remote role open to applicants in France. Level rates it ; you can apply on Voodoo.

Level's read on this job

  • Level rates this role Little AI ●○○○: aI is not part of the work.
  • This is listed as a remote role.
  • The posting mentions Unity, ui design and ux design among its tools and skills.
  • Level classes it as a mid-level role.
  • Voodoo has 101 other open roles on Level.

AI in this role

Create and optimize 2D UI assets, UX flows, and style guides for mobile game prototypes within a hybrid-casual gaming studio.

Unity
ui-designux-designgame-artmobile-games
About Voodoo

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

Team

Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

This is an opportunity to bring your ideas to life, to create your games, in an enjoyable and benign working environment among gaming lovers. Your games will be published by the worldwide leader in this field. You will get the chance to join a newly created small studio, focusing on creating and testing new hyper casual game prototypes to be published by Voodoo. You will have autonomy, a strong impact on the ideation, and a unique opportunity to reach hundreds of millions of players. You will take an innovative approach to gameplay ideas/features and give them their own spin.

Role

With this role, you will be core to the company by contributing daily to important decisions with a multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games.


Our studios are looking for people who bring their own ideas and are always willing to compromise to move forward.

  • Support the Art director in the ideation and execution of the game’s vision.

  • Develop and optimize UX flows of new and existing features.

  • Create and maintain a comprehensive UI Style Bible and reusable component libraries.

  • Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.

  • Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals.

  • Iterate quickly based on team feedback and live user data.

  • Propose creative ideas to boost player engagement and improve the user experience.

  • Nice to have: experience designing and implementing high-quality, scalable UI systems in Unity.

Profile
  • 3–5 years of UI art experience in mobile games

  • Proficient in Figma and Photoshop

  • Comfortable handling the implementation of UI and assets into Unity.

  • Experience building and maintaining UX/UI framework libraries within a game project

  • Comfortable using AI tools to accelerate prototyping and asset creation

  • Proactive mindset — able to identify product needs, source references, and drive solutions independently

  • Strong portfolio showcasing excellent UI art, visual polish, readability, and attention to detail.

  • Strong understanding of layout, composition, color, typography, visual hierarchy, iconography, and readability.

  • Ability to work independently in a small team, organize your own work, and move features forward without heavy process.

  • Nice to have: Experience creating UI animations, transitions, interaction feedback, or other motion design for game interfaces.

  • Experience working with multiple stakeholders and driving alignment around the visual quality and direction of UI.

  • Strong collaboration and communication skills.

  • AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work

  • Passion for mobile games.

Benefits

• Best-in-class compensation

• Other benefits according to the country you reside

How we rate this

UI/UX Artist - Castle Busters at Voodoo rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

UI DesignUX DesignGame ArtMobile GamesUnity

Questions you could be asked

  1. Tell me about a project where ui design was part of your work. What did you do?
  2. Tell me about a project where ux design was part of your work. What did you do?
  3. Tell me about a project where game art was part of your work. What did you do?
  4. Tell me about a project where mobile games was part of your work. What did you do?
  5. Walk me through how you've used Unity in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: UI Design, UX Design, Game Art, Mobile Games, and Unity. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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