DoctolibParis, Paris, France
VoodooPosted today
Junior Product Specialist - Aquapark
Junior Product Specialist - Aquapark at Voodoo scores 0 out of 100 on AI centrality, which makes it a Level 1 role on this board.
AI in this role
Design, test, and refine features and levels to evolve the hyper-casual hit game Aquapark into a hybrid-casual experience.
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
TeamOur Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will join a new Live Studio focused on Aquapark, one of Voodoo’s most iconic hypercasual hits.
Our ambition is to give Aquapark a second life: preserve what made it successful, improve the quality and game feel, and evolve it into a stronger hybrid-casual / casual live game.
You will be part of a small, lean, and ambitious team with high ownership and fast iteration.
RoleAs a Product Specialist, you will be at the heart of the game's evolution. You will work closely with a multidisciplinary team of engineers, artists, and product experts to design, test, and refine features that keep our players engaged and entertained.
Participate in the design and creation of engaging, challenging, and fun levels that maintain player interest and progression
Develop and iterate on game mechanics and features that enhance the core gameplay loop
Analyze player behavior, game metrics, and feedback to identify opportunities for improvement
Collaborate with engineers and artists to bring level designs and features to life
Balance game difficulty curves to ensure appropriate challenge and retention across all levels
Stay up-to-date with the hybrid-casual and puzzle game market, analyzing competitor games and emerging trends
Test and playtest levels and features to ensure quality and enjoyment
Work iteratively, rapidly prototyping ideas and incorporating feedback from the team and data
Strong passion for action hybrid-casual games, with a deep understanding of what makes them engaging and successful
Understanding of player psychology and what drives engagement, retention, and satisfaction in action games
Iterative mindset with the ability to rapidly test, learn, and improve designs based on feedback.
Hands-on approach: comfortable iterating on designs directly in Unity (creating levels in our level editor, tuning parameters, prefabs, configs) rather than only writing specs for others.
Analytical mindset with the ability to interpret data, identify trends, and make data-driven design decisions
Strong communication skills and ability to clearly articulate design ideas to cross-functional teams
Fluent in English
Experience in: Unity, AI tools
Bonus: Professional experience in game design, product specialist, or similar role in the mobile gaming industry
Bonus: Knowledge of A/B testing methodologies, experience shipping successful mobile games
Best-in-class compensation
Other benefits according to the country you reside
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- Tell me about a project where game design was part of your work. What did you do?
- Tell me about a project where level design was part of your work. What did you do?
- Tell me about a project where data analysis was part of your work. What did you do?
- Tell me about a project where prototyping was part of your work. What did you do?
- Tell me about a project where mobile gaming was part of your work. What did you do?
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- List these exact terms on your resume: Game Design, Level Design, Data Analysis, Prototyping, and Mobile Gaming. An applicant tracking system matches the wording, not the idea.
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