GPU Driver and Graphics Performance Engineer
Intel is hiring a GPU Driver and Graphics Performance Engineer. It pays $111k-$182k a year and Level rates it ; you can apply on Intel.
Level's read on this job
- On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
- Tools and skills the posting cites include C, Windows and 3d graphics.
- Level classifies it as a mid-level role.
- Level lists 805 other open roles at Intel.
AI in this role
Analyze and optimize 3D graphics performance and driver code for Intel GPUs on the Windows platform.
Job Description:
The world is transforming - and so is Intel. Intel is a company of bold and curious inventors and problem solvers who create some of the most astounding technology advancements and experiences in the world. With a legacy of relentless innovation and a commitment to bring smart, connected devices to every person on Earth, our diverse and brilliant teams are continually searching for tomorrow's technology and revel in the challenge that changing the world for the better brings. We work every single day to design and manufacture silicon products that empower people's digital lives. Come join us and do something wonderful.
The Role and Impact
Join our GPU Software Performance team and contribute to shaping the world of 3D graphics and GPU technologies. Our team is responsible for improving 3D graphics performance of Intel GPUs on the Windows platform. You will join the team in Oregon, California or another location, where you will be part of a highly collaborative cross-geo cross-functional team that analyzes AAA games, including pre-release titles, for optimization opportunities in both shipping and pre-production hardware. We then optimize our driver and shader performance for graphics rendering to improve user experience. Additionally, we drive industry leading features to deployment. As part of this effort, we also developing internal tools and analysis capabilities.
Business Group
The Data Center Group (DCG) creates Intel's leading data center CPU, GPU, and AI accelerator products, driving innovation across AI, high-performance computing (HPC), and visual cloud computing. Operating at the intersection of cutting-edge technology, DCG develops solutions to meet the growing demands for advanced computational power and data processing. As part of DCG, you will contribute to Intel's mission to revolutionize data center capabilities and deliver impactful GPU technologies to the global market.
Qualifications:
You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates. Experience listed below would be obtained through a combination of your degree, research and or relevant previous job and or internship experiences.
Minimum Qualifications:
Bachelor's degree in Computer Science, Computer Engineering, or a related field, with 1+ years of relevant professional experience; or a Master's degree in Computer Science, Computer Engineering, or a related field, with 0 years of relevant professional experience listed below.
C++ programming with a solid understanding of object-oriented design principles.
At least one modern 3D graphics API, such as DirectX, Vulkan, or OpenGL.
3D graphics pipeline, rendering techniques, and GPU architecture.
Software debugging, performance optimization, and resolving complex technical issues.
Preferred Qualifications:
Software development of 3D graphics rendering applications or drivers and/or performance optimizations
GPU hardware performance bottleneck analysis and performance optimizations
Development of shaders in HLSL, CUDA, LLVM, SPIR-V, or similar and performance optimizations
Development in Python and analysis of performance data
Familiarity with revision control tools and CI/CD pipelines.
Job Type:
Experienced HireShift:
Shift 1 (United States of America)Primary Location:
US, Oregon, HillsboroAdditional Locations:
US, California, Folsom, US, California, Santa ClaraPosting Statement:
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.Position of Trust
N/ABenefits
We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.
Annual Salary Range for jobs which could be performed in the US: $111,030.00-181,940.00 USD
The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.
Work Model for this Role
This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. * Job posting details (such as work model, location or time type) are subject to change.*
ADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.How we rate this
GPU Driver and Graphics Performance Engineer at Intel rates 10 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where 3d graphics was part of your work. What did you do?
- Tell me about a project where gpu optimization was part of your work. What did you do?
- Tell me about a project where shader programming was part of your work. What did you do?
- Tell me about a project where performance engineering was part of your work. What did you do?
- Walk me through how you've used C in your day-to-day work.
Adapt your resume
- List these exact terms on your resume: 3d Graphics, GPU Optimization, Shader Programming, Performance Engineering, and C. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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