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Intel

GPU Software Development Engineer

Intel is hiring a GPU Software Development Engineer. It pays $111k-$211k a year and Level rates it ; you can apply on Intel.

Level's read on this job

  • Little AI ●○○○ is how Level rates this software engineer role: aI is not part of the work.
  • Tools and skills the posting cites include Windows Kernel, GPU Drivers and c.
  • Level classifies it as a mid-level role.
  • Level lists 860 other open roles at Intel.
  • The role was posted within the past two weeks.

AI in this role

Develop, validate, and optimize GPU kernel-mode drivers and firmware for Windows operating systems.

Windows KernelGPU Drivers
cfirmwarekernel-developmentpower-management
Job Details:

Job Description:

The Role and Impact

As a GPU Software Development Engineer, you will play a critical role in designing and developing software solutions that enable Intel's GPUs, ranging from firmware and device drivers to APIs and application layers. You will work on cutting-edge kernel-level features that drive functionality, power management, and performance optimization for integrated and discrete graphics products. Your contributions will directly shape immersive visual experiences for millions of users, ensuring Intel's leadership in graphics technologies.

Business Group

We are the Windows Kernel Mode Driver Team within Intel's Client Graphics IP group of DCG. Our primary objective is the development and deployment of robust and performant Windows kernel GPU drivers. These drivers are instrumental in unleashing the full potential of Intel's integrated and discrete GPU hardware for user-space clients, games, and applications.

Our focus lies in managing critical low-level functions, including device activation, reset and power state transitions, workload submission, power conservation, and scheduling, as well as collaboration with System-on-Chip (SOC) Intellectual Properties (IPs). With this charter, we conceive, create, and verify software solutions that serve as the link between user-space applications and the underlying GPU and SOC. If you thrive in an environment that involves working on system-level software, with regular exposure to diverse domains such as graphics rendering, firmware, SOC, and power management, then a role on our Kernel Mode Driver Team is where you should be.

Key Responsibilities:

  • Develop, validate, and optimize GPU kernel-mode drivers for Windows operating systems.
  • Collaborate on implementing low-level features, including device activation, power management, and workload scheduling for integrated and discrete GPUs.
  • Design and debug firmware and software features related to GPU hardware and accompanying System-on-Chip (SOC) components.
  • Analyze telemetry and resolve complex issues across layers of driver stacks, domains, and IP integration.
  • Contribute to the creation of test frameworks, workload automation, and validation methodologies to ensure high-quality code delivery.

Qualifications:

Minimum Qualifications are required to be initially considered for this position:

  • Bachelor's degree in Computer Science, Electrical or Computer Engineering, or a related STEM field.

  • 3+ years of relevant industry experience, in two or more of the experience below:

    • Python for automation/data analysis and C/C++ for firmware and software development.
    • Developing kernel-mode device drivers for Windows OS, including knowledge of WDDM and kernel-level programming.
    • GPU (Graphic Processing unit) hardware, graphic drivers, and low-level GPU programming.
    • Debugging methodologies and hardware/software specifications for development and validation.

Requirements listed would be obtained through a combination of industry relevant job experience, internship experiences and or schoolwork/classes/research.



Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.

  • Master's degree with 1+ years of relevant industry experience.
  • Background in power management, scheduler optimization, or memory management in kernel-mode driver development.
  • Knowledge of graphics, video, and display technologies.
  • Experience working collaboratively in hardware/software product development teams.
  • Experience working with other scripting languages for automation purposes.

We are seeking passionate individuals who thrive in collaborative, technically driven environments and who are eager to make meaningful contributions to Intel's GPU technologies. Apply today to shape the future of graphics solutions with us.

Job Type:

Experienced Hire

Shift:

Shift 1 (United States of America)

Primary Location:

US, California, Folsom

Additional Locations:

Posting Statement:

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.

Position of Trust

N/A

Benefits

We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.

Annual Salary Range for jobs which could be performed in the US: $111,030.00-211,200.00 USD

The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.

Work Model for this Role

This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. * Job posting details (such as work model, location or time type) are subject to change.

*

ADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.

How we rate this

GPU Software Development Engineer at Intel rates 20 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

CFirmwareKernel DevelopmentPower ManagementWindows KernelGPU Drivers

Also common in software engineer jobs at this level

Pay

This job starts at
$111k
Typical software engineer job
$167k

This posting starts 34% below the typical software engineer job. See software engineer jobs

Questions you could be asked

  1. Tell me about a project where c was part of your work. What did you do?
  2. Tell me about a project where firmware was part of your work. What did you do?
  3. Tell me about a project where kernel development was part of your work. What did you do?
  4. Tell me about a project where power management was part of your work. What did you do?
  5. Walk me through how you've used Windows Kernel in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: C, Firmware, Kernel Development, Power Management, and Windows Kernel. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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