GPU Software Engineering Intern
Intel is hiring a GPU Software Engineering Intern in Gdansk, Poland. Level rates it ; you can apply on Level.
Level's read on this job
- On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
- Tools and skills the posting cites include C, Python and Opencl.
- Level files it as an internship.
- Level lists 734 other open roles at Intel.
- The role was posted within the past week.
AI in this role
Develop modern C++ driver features and debug shader compilers for upcoming Intel graphics technologies.
Job Description:
Do you want to join a team that creates technologies pushing the boundaries of innovation in GPU compiler? Is how you work as important to you as what you do? We keep looking for better and more convenient ways of working, so that our work has the biggest impact. This is a marathon, not a sprint: keeping our team members energized and enjoying their work is a must.
We are looking for a GPU Software Engineering student who is eager to learn new things and new ways of working. You will work on the newest Intel graphics technologies, developing shader compiler for 3D graphics and ray tracing.
What you will do:
- Develop new driver features in modern C++
- Help enable upcoming Intel GPUs, often before the silicon is available
- Debug and fix issues
- Write unit tests and take part in code reviews and CI
- Propose and build improvements to our tools and ways of working
You will have a dedicated mentor and learn how a production GPU driver works, from the API call down to the hardware.
Qualifications:
You should be pursuing your second, third or fourth year of study in progress (able to maintain student status for at least 1 year). No professional experience is required.
Minimum requirements
- Working knowledge of C++
- Knowledge of Windows and/or Linux operating systems
- Desire and ability to learn quickly
- Good verbal and written communication skills in English
Nice to have
- Practical knowledge of scripting languages (e.g. Python)
- Experience with 3D graphics or GPGPU pipelines and API standards: OpenCL, CUDA, Direct3D, Vulkan, OpenGL/ES, SYCL, Level Zero, etc.
- Personal interests or hobbies in AI, computer graphics, game development or similar areas
We invite you to explore this opportunity to grow your skills, collaborate with innovative teams, and contribute to impactful projects in a supportive and dynamic environment. Apply now to begin your journey with Intel.
Job Type:
Student / InternShift:
Shift 1 (Poland)Primary Location:
Poland, GdanskAdditional Locations:
Posting Statement:
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.Position of Trust
N/A
EU Salary
We offer a total compensation package that ranks among the best in the industry.
The minimum Annual Salary for this job which could be performed in Poland is: 68 880,00 zł The job posting reflects the minimum base compensation for this role. Our standard internship rates are aligned with the specific job role and degree level. As part of our total compensation approach, the final offer may also include additional pay components and benefits. Your recruiting team will provide the confirmed base salary along with any applicable total compensation elements upon employment offer delivery.Work Model for this Role
This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. * Job posting details (such as work model, location or time type) are subject to change.*
How we rate this
GPU Software Engineering Intern at Intel rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Open the description and count.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where gpu programming was part of your work. What did you do?
- Tell me about a project where driver development was part of your work. What did you do?
- Tell me about a project where compiler development was part of your work. What did you do?
- Tell me about a project where software engineering was part of your work. What did you do?
- Walk me through how you've used C in your day-to-day work.
Adapt your resume
- List these exact terms on your resume: GPU Programming, Driver Development, Compiler Development, Software Engineering, and C. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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