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Roblox

Head of Developer Relations, SEA and OCE

Roblox is hiring a Head of Developer Relations, SEA and OCE in Singapore, Singapore. Level rates it ; you can apply on Roblox.

Level's read on this job

  • On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
  • The posting mentions visa sponsorship.
  • The posting mentions Roblox Studio, Unity and Unreal Engine among its tools and skills.
  • Level classes it as a lead role.
  • Roblox has 271 other open roles on Level.

AI in this role

Lead developer relations and growth strategies for Roblox in Southeast Asia, partnering with studios and creators.

Roblox StudioUnityUnreal Engine
developer-relationscommunity-managementtechnical-project-management

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

As the Head of Developer Relations you will own the strategy, execution, and outcomes for Roblox developer growth strategies of Southeast Asia (SEA). You will work directly with publishers, developers, emerging studios, and industry partners across SEA to drive adoption, accelerate development, and build long-term ecosystem relationships.

You will serve as a strategic partner to developers, represent Roblox at industry events, and collaborate cross-functionally with Product, Marketing, Creator, and International teams to scale Roblox as a destination for high-quality, game development.

You Will:

  • Proactively set team goals, monitor progress and conversation trends with key partners.
  • Partner with data scientists, product, engineering and leaders across the company.
  • Become the voice of your partners, identifying and quantifying the critical action items that will impact our product growth in the region.
  • Communicate risk factors of the region and make difficult decisions.
  • Actively share reports to reflect the impact of your work with the company.

Requirements:

  • Residency in Singapore or willing to relocate.
  • 10+ years of experience in technical project management.
  • Able to proactively communicate with all key stakeholders.
  • Experience with launching a technical product in international markets.
  • Experience with using Roblox Studio or another game development engine. (eg. Unity or Unreal)
  • A researcher with a unique skill set to quickly ramp up and understand your target audience needs.
  • Passionate, full of positive energy, and a role model to others.
  • Driven by teamwork, naturally encourages people to work together.
  • Able to lead by example, building a clear high-level strategy and holding yourself and others accountable to the long-term company vision.
  • Data and feedback driven, your decisions are inspired by the product usage, the users’ qualitative insights, and your expertise.
  • Communication focused with excellent verbal and written skills.
  • Self-Directed with the ability to establish your work and processes.
  • Advance Educational degree or equivalent practical experience

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

How we rate this

Head of Developer Relations, SEA and OCE at Roblox rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Developer RelationsCommunity ManagementTechnical Project ManagementRoblox StudioUnityUnreal Engine

Questions you could be asked

  1. Tell me about a project where developer relations was part of your work. What did you do?
  2. Tell me about a project where community management was part of your work. What did you do?
  3. Tell me about a project where technical project management was part of your work. What did you do?
  4. What's a project where you used Roblox Studio hands-on?
  5. Walk me through how you've used Unity in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: Developer Relations, Community Management, Technical Project Management, Roblox Studio, and Unity. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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