Lead Character Artist [Tom Clancy's The Division 2]
Ubisoft is hiring a Lead Character Artist [Tom Clancy's The Division 2] in Malmö, Sweden. Level rates it ; you can apply on Ubisoft.
Level's read on this job
- On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
- Level classifies it as a lead role.
- Level lists 326 other open roles at Ubisoft.
AI in this role
Massive Entertainment is a world-renowned AAA game development studio with offices in Malmö and Stockholm, and a proud part of the Ubisoft family. Our diverse and talented team of around 600 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.
At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3, Tom Clancy’s The Division 2 and Tom Clancy’s The Division 2: Survivors.
We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform.
Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment.
Tom Clancy’s The Division 2 is an online, open world, action shooter RPG, set in a collapsing and fractured Washington, D.C. This rich setting combines a wide variety of beautiful, iconic, and realistic environments in which the player gets to experience the series’ trademark fast-paced action, rich RPG systems and dedication to authenticity in world building.
As our Lead Artist you will support the team with structure, pipelines and workflows. You’ll also manage the collaboration with codev, providing feedback and guidance. You’ll also take the lead on strategic decisions regarding how to push Character Art forward.
What you'll do
Produce and deliver quality 3D assets for the game (Character Art, NPCs, weapons and gear, Cinematic assets)
Prioritizing and managing the team’s day-to-day tasks to ensure that deliverables are completed on time and to specifications. Balancing your workload and the team’s workload to reach the best results within the given time frames.
Collaborating with Producers, Tech Artists and Concept Artists to push project quality.
Hold recurring performance feedback sessions with your team
What you'll bring
As a Lead you are well organized, like being on top of things and find the success of your team very important. You have the ability to anticipate and find solutions to problems that may occur within the team, a task that you find inspiring. As we're a team who highly appreciates a collaborative environment, you should thrive when giving and receiving constructive feedback, as well as enjoy sharing your experience and contributing to the general development of the team through your expertise and advice.
Several years of experience with Character/3D-Art from within the game and/or TV/film industries;
Ability to realize characters from concepts and Art Director briefs;
Understanding of game development workflow;
Degree in 3D Art, a related field, or the equivalent work experience;
Proficient with industry-standard tools (e.g. Maya, 3Ds MAX, ZBrush, Blender, Substance).
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines.
How we rate this
Lead Character Artist [Tom Clancy's The Division 2] at Ubisoft rates 36 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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