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Ubisoft

Lead Game Designer

Ubisoft is hiring a Lead Game Designer in Barcelona, Spain. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • Level rates this role Little AI ●○○○: aI is not part of the work.
  • Tools and skills the posting cites include game design, mobile games and leadership.
  • Level classifies it as a lead role.
  • Level lists 294 other open roles at Ubisoft.
  • The role was posted in the last few days.

AI in this role

Define and drive overall game design vision and lead a team of designers for free-to-play mobile games.

game-designmobile-gamesleadershipf2pmonetizationanalytics

THE WORLD OF UBISOFT

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Ubisoft Barcelona Mobile brings together dedicated and experienced professionals that are focused on crafting high-quality F2P games for mobile. We strongly believe in the core values at the centre of our Ubilife, which encourage us to take ownership of our work, continually striving for excellence while promoting the sharing of knowledge across individuals and teams, without losing our sense of enjoyment and fun, while taking care for one another. We strive for a safe and respectful workplace for all team members and we’re transparent about the measures we are taking to do so. For this reason, Ubisoft’s Code of Conduct has been released publicly on our corporate website for all current and future team members.

Do you want to join us in the world of mobile gaming? If so, read on!

RESPONSIBILITIES:

  • Define, structure, and drive the overall game design vision in collaboration with the game core team.

  • Lead, mentor, and support a team of designers, fostering growth, ownership, knowledge sharing and uphold high-quality design standards.

  • Own and manage the design process, including planning, prioritization, and delivery of features and systems

  • Balance creative goals with production constraints to support reliable planning and delivery

  • Design and oversee gameplay systems, economy and monetization, mechanics, and player progression, ensuring coherence and consistency across the game

  • Align design direction across disciplines (programming, art, animation, UX) and communicate vision, decisions, and constraints clearly to stakeholders

  • Drive a data-informed, KPI-oriented design approach for a live-f2p (GaaS) environment, leveraging player metrics, business goals and analytics to guide decisions and improvements

  • Identify, prototype, and iterate on key features based on playtests, player base and game support feedback, and data insights

  • Define and articulate a clear vision for tools, pipelines, and workflows to enhance team efficiency, scalability, and delivery quality, and long-term project sustainability

  • Ensure timely delivery aligned with project goals, scope, and quality expectations

  • Develop and maintain clear and actionable design documentation

  • Support recruitment, onboarding, performance evaluation, and career development of team members

  • Create a fun, engaging and outstanding player experience.

EXPERIENCE AND REQUIREMENTS

  • Fluent English is mandatory

  • Previous proven experience as Senior or Lead Game Designer on F2P, with at least 1 full release cycle on Mobile/F2P including LiveOps.

  • Extensive knowledge of F2P mobile gaming industry, staying up to date on trends, game genres, key competitors and best practices.

  • Proficient in all aspects of game design such as UX, level design, system design, with a strong acumen on social multiplayer design, economic design, pacing & monetization strategies for F2P games.

  • Ability to plan, prioritize, and manage team workload effectively

  • Strong analytical mindset with the ability to leverage data to inform design decisions

  • Excellent documentation skills to clearly communicate design intent and ensure team alignment

  • Solid understanding of production pipelines, workflows, and development methodologies

  • Capable of providing inspiring creative leadership.

  • Skillful at complex Excel spreadsheets.

  • Ability to take direction and feedback.

  • Be a team player: we use agile development methods, where the team members are in permanent contact. An open mind and good communication skills are a must.

  • Attention to detail, meticulous, and organized working habits. Ability to multi-task and adapt easily to change.

Bonus

  • Prior experience in leading a team.

  • Videogames design degree or equivalent.

  • Spanish or Catalan is a plus.

YOUR LIFE AT UBISOFT BARCELONA MOBILE (and PERKS)

  • Ticket Restaurant: 220€ per month, and a flexible compensation plan (ticket transport & ticket nursery free of taxes).
  • Flexible working hours: 40-hour workweek with start times between 8 AM and 10 AM (or from 7:30 AM when working onsite to avoid traffic jams), and early leave from 4 PM (Fridays from 2 PM).
  • Reduced schedule (35 hrs per week) in July and August, Easter, Christmas holidays, and special days like Sant Jordi and Revetlla de Sant Joan.
  • Personal Matters Hours: 24 hours paid for by Ubisoft that you can use for personal matters during your work schedule
  • Holidays: 25 days per year + 1 day on your Ubi-Birthday.
  • 5 extra holiday days on the year you celebrate your 5th/10th/15th/20th year with us.
  • Health insurance with Cigna, including physiotherapy and psychology sessions at a reduced price.
  • Life Insurance with AXA.
  • Office Gym open from 7 AM to 8 PM
  • Mobile Device Grant of 400 EUR starting in your 1st year in the company.
  • Language training for English, Spanish, and French.
  • Professional development training & programs, based upon request.
  • Ubisoft games are available at a discount , and Ubisoft Connect in PC is free
  • Locally roasted craft coffee by INCAPTO (it’s very, very good).

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender sexual orientation, age or disability status.

How we rate this

Lead Game Designer at Ubisoft rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Game DesignMobile GamesLeadershipF2pMonetizationAnalytics

Questions you could be asked

  1. Tell me about a project where game design was part of your work. What did you do?
  2. Tell me about a project where mobile games was part of your work. What did you do?
  3. Tell me about a project where leadership was part of your work. What did you do?
  4. Tell me about a project where f2p was part of your work. What did you do?
  5. Tell me about a project where monetization was part of your work. What did you do?

Adapt your resume

  • List these exact terms on your resume: Game Design, Mobile Games, Leadership, F2p, and Monetization. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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