Lead Game Designer
Ubisoft is hiring a Lead Game Designer. Level rates it ; you can apply on Ubisoft.
Level's read on this job
- Little AI ●○○○ is how Level rates this role: aI is not part of the work.
- Level classes it as a lead role.
- Ubisoft has 321 other open roles on Level.
AI in this role
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
- Define, structure, and drive the overall game design vision in collaboration with the Game Director, Creative Director, and Production
- Lead, mentor, and support a team of designers, fostering growth, ownership, and high-quality output
- Own and manage the design process, including planning, prioritization, and delivery of features and systems
- Design and oversee gameplay systems, mechanics, and player progression, ensuring coherence and consistency across the game
- Align design direction across disciplines (programming, art, animation, UX) and communicate vision, decisions, and constraints clearly to stakeholders
- Drive a data-informed, KPI-oriented design approach for a live (GaaS) environment, leveraging player metrics, business goals and analytics to guide decisions and improvements
- Identify, prototype, and iterate on key features based on playtests, player feedback, and data insights
- Define and articulate a clear vision for tools, pipelines, and workflows to enhance team efficiency, scalability, and delivery quality, and long-term project sustainability
- Ensure timely delivery aligned with project goals, scope, and quality expectations
- Develop and maintain clear and actionable design documentation
- Support recruitment, onboarding, performance evaluation, and career development of team members
Experience
- Proven experience in game design, including experience on at least one shipped AAA or AA title
- Proven experience in a leadership role (Lead or Associate Lead Designer)
- Experience working within multidisciplinary teams across the full production cycle
- Familiarity with live production environments and iterative development processes
Knowledge & Skills
- Strong expertise in game systems design, balancing, and player progression
- Broad understanding of gameplay design across multiple systems (core gameplay, meta systems, UX, etc.)
- Proficiency with game development tools (e.g., Jira, Hansoft, Perforce)
- Experience working with Anvil Engine and its toolset
- Experience with visual scripting and/or data-driven design approaches
- Strong analytical mindset with the ability to leverage data to inform design decisions
- Excellent documentation skills to clearly communicate design intent and ensure team alignment
- Solid understanding of production pipelines, workflows, and development methodologies
- Ability to plan, prioritize, and manage team workload effectively
Nice to Have
- Experience contributing to multiple projects or different phases of production
- Familiarity with large-scale game systems and content pipelines
- Experience improving team workflows, tools, or production efficiency
- Active interest in games and game design trends
Personal Attributes
- Strong leadership and mentorship abilities, with a focus on team growth and well-being
- Excellent communication, presentation, and interpersonal skills
- Collaborative, empathetic, and team-oriented mindset
- Highly adaptable and solution-oriented in a fast-paced environment
- Strong problem-solving and critical-thinking skills
Ubisoft Da Nang — Putting Vietnamese Game Development on the Global Map
As Ubisoft's only studio in Vietnam, we lead and co-develop games across the board — from premium mobile to AAA. We led development on Rabbids: Legends of the Multiverse and contributed to major titles including Assassin's Creed, Skull and Bones, Rayman, Valiant Hearts: Coming Home, and the mobile adaptation of Prince of Persia: The Lost Crown, recognized with multiple international awards, including Game of the Year (Gaming On Phone), Best Platform Game (Pocket Gamer), and Best International Game (TapTap Game Awards).
Our team brings together talent from Vietnam and around the world, working closely with Ubisoft studios globally. What makes Ubisoft Da Nang unique is our versatility and ability to operate across both mobile and AAA environments, where individuals take ownership and contribute directly to the success of global projects.
Based in Da Nang, a fast-growing technology hub with beaches and mountains within reach, we offer a dynamic and collaborative environment where people continuously learn, adapt, and grow alongside the evolution of game development.
If you're passionate about games and eager to contribute to ambitious projects, join Ubisoft Da Nang and make your mark on games played worldwide.
Why it's great to work at Ubisoft Da Nang:
- An international, professional, collaborative, modern, and creative environment
- Attractive remuneration package
- Performance rewards
- Creative & endless fun projects
- Ubisoft Connect account with access to all Ubisoft titles on PC
- Premium healthcare insurance
- UBIVERSARY for your working milestones
- Team building, Lunar New year Celebration, Projects celebration
- Beers and treats every Friday (yay!)
- Staff clubs
- Premium gym club access
- Free in-house entertainment facilities (PS5, Nintendo Switch, Steam Deck…), coffee, tea and snack (cookies, candies…)
How we rate this
Lead Game Designer at Ubisoft rates 26 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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