Lead Game Developer - Woodturning
Voodoo is hiring a Lead Game Developer - Woodturning in Warsaw, Poland. Level rates it ; you can apply on Voodoo.
Level's read on this job
- Little AI ●○○○ is how Level rates this role: aI is not part of the work.
- Tools and skills the posting cites include game development, c plus plus and mobile games.
- Level classifies it as a lead role.
- Level lists 103 other open roles at Voodoo.
AI in this role
Lead mobile game development for casual titles, managing engineering tasks and technical strategy.
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TeamOur Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Voodoo is expanding one of its new Studios with a big mission: find the next best way to entertain the world by taking our best hits to a new level. You will join a small team that is growing, composed of veterans from the industry, where you will participate in every aspect of development.
The Studio is working on refreshing and expanding one of our top legacy games - Woodturning. A successful and ever-green game, with millions of downloads, and we're eager to build on that momentum to obtain a moonshot outcome; Paper.io 2 & Hole.io are good such past examples.
RoleWe are looking for an outstanding Lead Game Developer with a strong understanding of the hypercasual and casual mobile game markets to help the team deliver on robust game roadmaps at a fast pace. You will take an innovative approach to gameplay ideas/features and give them their own spin.
Engage in hands-on coding, creating innovative features played by millions of users
Plan the evolution of the client technology, according to game vision and needs from product, design and art
Manage the development cycle with support from teammates, identifying the engineering tasks and processes needed to execute the roadmap
Partner with the General Manager in taking responsibility for technical team structure, recruitment and onboarding
Guarantee the game is being built with high standards and solid coding practices, targeting long-term quality and a high development pace
Monitor product health, working with central teams to always increase product quality, making sure that issues are addressed on time.
Deconstruct, analyze and adapt mobile game mechanics
Work with product leadership on roadmap, rollouts and adoption
Provide technical leadership for the team
With this role, you will have a strong impact on the company by contributing daily to important decisions with a senior, multidisciplinary team of passionate and talented people working on one of the most successful Voodoo games. Flesh out the details of a game's design, oversee its testing and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with our hit games.
ProfileA creative and hacker mindset
Good sense of gameplay experience and special attention to details
At least 5 years of professional experience on Unity
Technical Leadership experience
Successful track record in top-tier mobile games
Familiar with optimization issues
Comfortable with full-remote environment
Experienced with AI-supported development
Best-in-class compensation
Other benefits according to the country you reside
How we rate this
Lead Game Developer - Woodturning at Voodoo rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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Skills and AI tools this role asks for
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- Tell me about a project where game development was part of your work. What did you do?
- Tell me about a project where c plus plus was part of your work. What did you do?
- Tell me about a project where mobile games was part of your work. What did you do?
- Tell me about a project where team leadership was part of your work. What did you do?
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- List these exact terms on your resume: Game Development, C Plus Plus, Mobile Games, and Team Leadership. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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