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Perplexity

Member of Technical Staff (Software Engineer, GPU Cluster Infrastructure)

Perplexity is hiring a Member of Technical Staff (Software Engineer, GPU Cluster Infrastructure) in San Francisco, United States. It pays $250k-$485k a year and Level rates it ; you can apply on Perplexity.

Level's read on this job

  • Level rates this software engineer role Builds AI ●●●●: the job is building AI systems.
  • The listed pay starts 50% above the typical software engineer posting on Level.
  • Tools and skills the posting cites include vLLM, Weights And Biases and Kubernetes.
  • Level lists 131 other open roles at Perplexity.
  • The role was posted in the last few days.

AI in this role

Build and operate a self-serve compute platform and large GPU cluster infrastructure for AI training and inference.

vllmweights-and-biaseskubernetescudainfibandroceawsgcp
gpu-orchestrationdistributed-systemsinfrastructure-engineeringcluster-managementplatform-engineering

Perplexity serves hundreds of millions of queries a month, and every one of them fans out into multiple AI inference requests running in real time. Behind that sits a large GPU fleet spread across several cloud providers. Today, our inference engineers and researchers build models while also managing networking, securing capacity, and operating the underlying GPU clusters, responsibilities we want a dedicated platform team to own. Your job is to take ownership of that infrastructure and hide its complexity behind a unified, self-serve platform for running training and inference workloads.

Responsibilities

  • Build a self-serve compute platform. Design and own the systems that let inference engineers and researchers launch training jobs and operate inference services without managing GPU provisioning, cluster configuration, or provider-specific infrastructure.

  • Operate the GPU fleet. Own provisioning, lifecycle management, reliability, and capacity integration across providers, giving teams a consistent way to use compute regardless of where it runs.

  • Solve for GPU scarcity. Build the scheduling and placement logic that finds available capacity across providers, packs it efficiently, and gets the right workload onto the right hardware under real constraints.

  • Support two very different workloads. Keep long-running distributed training jobs healthy while simultaneously guaranteeing the availability and latency of production inference services on the same fleet.

  • Own the Kubernetes for GPU orchestration. Write the operators and CRDs, and manage many clusters across providers so the platform behaves the same everywhere we run.

  • Make failure boring. Build the fault tolerance, autoscaling, and observability that keep the fleet utilized and let workloads survive node loss, provider hiccups, and capacity shifts without human intervention.

  • Set technical direction across teams. Partner with inference and cloud infrastructure engineers to turn operational constraints into a coherent platform architecture and roadmap.

Qualifications

We expect you to have real depth in most of these:

  • Deep Kubernetes experience — custom operators, CRDs, and multi-cluster federation, not just running kubectl apply.

  • You've managed GPU clusters at scale: NVIDIA hardware, CUDA, and the networking that makes them fast (InfiniBand or RoCE).

  • You've orchestrated compute across multiple clouds (CoreWeave, AWS, GCP, or similar) and understand how different each one really is.

  • Strong distributed systems fundamentals: scheduling, resource allocation, and fault tolerance under load.

  • You write infrastructure and systems-level code in Go, Rust or C++.

  • You've supported both long-running training jobs and high-availability inference services, and you know why they pull infrastructure in opposite directions.

  • You own problems end-to-end and do well when the path forward isn't laid out for you.

Additional experience we value

  • Inference serving stacks: vLLM, SGLang, or TensorRT-LLM.

  • Slurm or other HPC schedulers.

  • GPU kernel work in CUDA or Triton — not required, but notable.

  • High-speed interconnects: InfiniBand, RoCE, or RDMA in production.

  • Observability for ML workloads: Prometheus, Grafana, or Weights & Biases.

How we rate this

Member of Technical Staff (Software Engineer, GPU Cluster Infrastructure) at Perplexity rates 90 out of 100 for how much of the daily work is AI. That makes it Builds AI (AI Level 4 of 4). The level is about AI in the job, not seniority.

Classification

Builds AI. The job is building AI systems.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

GPU OrchestrationDistributed SystemsInfrastructure EngineeringCluster ManagementPlatform EngineeringvLLMWeights And BiasesKubernetes

Also common in software engineer jobs at this level

Pay

This job starts at
$250k
Typical software engineer job
$167k

This posting starts 50% above the typical software engineer job. See software engineer jobs

Questions you could be asked

  1. Tell me about a project where gpu orchestration was part of your work. What did you do?
  2. Tell me about a project where distributed systems was part of your work. What did you do?
  3. Tell me about a project where infrastructure engineering was part of your work. What did you do?
  4. Tell me about a project where cluster management was part of your work. What did you do?
  5. Tell me about a project where platform engineering was part of your work. What did you do?

Adapt your resume

  • List these exact terms on your resume: GPU Orchestration, Distributed Systems, Infrastructure Engineering, Cluster Management, and Platform Engineering. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
  • Lead with what you built, trained or shipped. This role is judged on the AI system itself, not the tools around it.

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