Modeler (Vegetation)
Ubisoft is hiring a Modeler (Vegetation) in Quebec City, Canada. Level rates it ; you can apply on Ubisoft.
Level's read on this job
- Level rates this role Little AI ●○○○: aI is not part of the work.
- Tools and skills the posting cites include Speedtree, Zbrush and Photoshop.
- Level classifies it as a mid-level role.
- Level lists 296 other open roles at Ubisoft.
- The role was posted within the past two weeks.
AI in this role
Create 3D vegetation models and contribute to production pipelines as a Modeler at Ubisoft Québec.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
As a 3D Vegetation Modeler at Ubisoft Québec, you will create 3D game-ready assets, contribute to the development of production pipelines, and research and develop new production techniques.
What you’ll do
- Create 3D vegetation models for the game
- Gather references and prepare concepts and preliminary versions of assets
- Model assets in high and low resolution
- Apply or modify textures
- Integrate 3D assets into the game engine
- Work with technical, game and art teams to meet the game’s needs
What you bring to the team
- Proficiency in SpeedTree and ZBrush
- Proficiency in Photoshop and either Substance 3D Painter, Substance 3D Designer or both
- Proficiency in a 3D modeling tool, such as Maya, 3ds Max or Blender
- Organizational skills and an ability to take initiative
- Ability to create custom foliage atlases without using Megascans
- Flexibility in working methods
- Assets: experience with photogrammetry, interest in research and development, openness to working on other environment assets such as ground surfaces or rocks, and an interest in sharing your creative perspective
What to send our way
- Your CV highlighting relevant skills and experiences
- A portfolio or links to relevant 3D modeling projects
How we rate this
Modeler (Vegetation) at Ubisoft rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where 3d modeling was part of your work. What did you do?
- Tell me about a project where texturing was part of your work. What did you do?
- Tell me about a project where pipeline development was part of your work. What did you do?
- What's a project where you used Speedtree hands-on?
- Walk me through how you've used Zbrush in your day-to-day work.
Adapt your resume
- List these exact terms on your resume: 3d Modeling, Texturing, Pipeline Development, Speedtree, and Zbrush. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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