Motion Designer
Perplexity is hiring a Motion Designer for a remote role open to applicants in United States. It pays $180k-$210k a year and Level rates it ; you can apply on Perplexity.
Level's read on this job
- Level rates this role Uses AI ●●○○: an ordinary role that requires AI tools.
- This is listed as a remote role.
- The posting mentions After Effects, Figma and Adobe Creative Suite among its tools and skills.
- Level classes it as a senior role.
- Perplexity has 130 other open roles on Level.
AI in this role
Senior motion designer creating GTM video output and social content while exploring AI-assisted workflows.
About the role
We're looking for a Senior Motion Designer to own motion graphics and GTM video output across Perplexity's social channels. Video is one of our most important channels for telling the Perplexity story, and we want someone whose primary focus is producing a steady stream of high-quality, on-brand motion work that performs.
This is a video-production-first role. You'll spend most of your time concepting, animating, and shipping GTM materials for social — fast, polished, and distinctly Perplexity. In a secondary capacity, you'll help define our motion principles and contribute to broader creative technologist work as our motion practice matures.
You'll report into the Brand/Creative Studio team and work closely with Brand, Growth, Comms, and the Producer to keep the pipeline moving.
What you'll do
Own the creation of motion graphics and video content for our social channels — concepting, storyboarding, animating, and delivering GTM materials end-to-end
Make video production your primary focus: a consistent, high-volume output of polished, on-brand motion work
Bring ideas to life across 2D and (where relevant) 3D, from styleframes and animatics to final delivery
Partner with Brand and Growth to turn launches and campaigns into motion that lands on social
Contribute to Perplexity's motion principles, systems, and templates so motion scales consistently across the team (secondary focus)
Contribute to broader creative technologist explorations — new tools, techniques, and AI-assisted workflows (secondary focus)
Collaborate with the Producer on scoping, scheduling, and delivering work on time
What we're looking for
Senior-level experience in motion graphics and animation, with video production as your core craft
A strong portfolio of expressive motion work — especially social, campaign, and GTM content that demonstrates range and polish
Deep command of animation fundamentals: timing, spacing, composition, visual rhythm, and design sensibility
Expert proficiency in After Effects and the broader Adobe Creative Suite; comfort in Figma
Ability to work fast, manage multiple deliverables, and iterate quickly in a high-output environment
A strong sense of when motion adds clarity or emotion — and when a still is the better choice
Nice to have
Experience developing motion principles, systems, or toolkits that scale across a team
Comfort across 2D and 3D, plus compositing, post-production, and optimization for different social platforms
Creative technologist instincts — building or experimenting with tools and AI-assisted motion workflows
Graphic design fluency (layout, hierarchy, type) sufficient to build and adapt assets directly
How we rate this
Motion Designer at Perplexity rates 45 out of 100 for how much of the daily work is AI. That makes it Uses AI (AI Level 2 of 4). The level is about AI in the job, not seniority.
Uses AI. An ordinary role that requires AI tools.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where motion graphics was part of your work. What did you do?
- Tell me about a project where video production was part of your work. What did you do?
- Tell me about a project where animation was part of your work. What did you do?
- Tell me about a project where storyboarding was part of your work. What did you do?
- Tell me about a project where 3d was part of your work. What did you do?
Adapt your resume
- List these exact terms on your resume: Motion Graphics, Video Production, Animation, Storyboarding, and 3d. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
- Put the AI tool in a bullet point about what you did, not just in a skills list. This role treats it as a required part of the job.
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