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Ubisoft

Online Programmer - OS (Game Network)

Ubisoft is hiring an Online Programmer - OS (Game Network) in Montreal, Canada. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • Little AI ●○○○ is how Level rates this role: aI is not part of the work.
  • The posting mentions C, CI/CD and Directx among its tools and skills.
  • Level classes it as a senior role.
  • Ubisoft has 312 other open roles on Level.
  • Posted within the past two weeks.

AI in this role

Develop and evolve distributed systems, middleware, and networking components for game engines as a Senior C++ Engine Programmer.

cci-cddirectxunreal-engineunity
software-architecturelow-level-programmingmultithreadingmemory-managementnetworking

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

As a Senior C++ Engine Programmer at Ubisoft Montréal, you’ll join the Core Services - Online Tech Foundations team. The team builds technology that supports online services across many Ubisoft productions. You’ll help design and evolve distributed systems and middleware used in games, including game engine, low-level, networking, and engine-integrated web components.

What you’ll do

  • Develop and improve reliable, high-performing, maintainable C++ middleware.
  • Contribute to technical direction and architecture choices.
  • Improve code quality through good practices, code reviews, and continuous improvement.
  • Solve complex technical problems and optimize performance.
  • Reduce risks and technical debt to help keep solutions sustainable.
  • Collaborate with teams and other stakeholders.
  • Share knowledge and keep up with technical developments.

What you bring to the team

  • Advanced proficiency in modern C++ (C++17/20/23 and beyond).
  • Strong expertise in software architecture and complex systems.
  • Deep low-level programming knowledge (memory management, multithreading, CPU optimization).
  • Ability to design high-performance algorithms and optimized data structures.
  • Excellent debugging and profiling skills.
  • Proficiency with Continuous Integration and Continuous Deployment (CI/CD) practices and tools.
  • Strong analytical and problem-solving abilities for complex challenges.
  • Excellent communication and collaboration skills.
  • Self-driven, proactive, and highly autonomous.
  • Strong attention to detail and quality-oriented mindset.
  • Ability to influence technical decisions and strategic directions.

 

 

Assets : 

  • Console development experience (PlayStation, Xbox, Nintendo Switch).
  • Expertise in C#.
  • Experience with one or more game engines (Snowdrop, Anvil, Unreal Engine, Unity).
  • Knowledge of cloud infrastructure and services (AWS, Azure).
  • Experience working on game productions with significant online/multiplayer components.
  • Advanced technical expertise in areas such as online services and networking

How we rate this

Online Programmer - OS (Game Network) at Ubisoft rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Software ArchitectureLow Level ProgrammingMultithreadingMemory ManagementNetworkingCCI/CDDirectx

Questions you could be asked

  1. Tell me about a project where software architecture was part of your work. What did you do?
  2. Tell me about a project where low level programming was part of your work. What did you do?
  3. Tell me about a project where multithreading was part of your work. What did you do?
  4. Tell me about a project where memory management was part of your work. What did you do?
  5. Tell me about a project where networking was part of your work. What did you do?

Adapt your resume

  • List these exact terms on your resume: Software Architecture, Low Level Programming, Multithreading, Memory Management, and Networking. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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