Skip to content

Roblox

Principal Engineer, Studio Builder Tools

Roblox is hiring a Principal Engineer, Studio Builder Tools in San Mateo, United States. It pays $345k-$399k a year and Level rates it ; you can apply on Roblox.

Level's read on this job

  • On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
  • The posting mentions visa sponsorship.
  • The posting mentions Roblox Studio, React and Cocoa among its tools and skills.
  • Level classes it as a lead role.
  • Roblox has 271 other open roles on Level.

AI in this role

Lead the development of interactive tools, frameworks, and content-making features for Roblox Studio.

Roblox StudioReactCocoaWpf
cui-frameworkssoftware-architecturedeveloper-tools3d

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

As a Principal Engineer in the Builder Tools team, you’ll work on interactive, developer-facing tools and reusable tooling frameworks for Roblox Studio, a collaborative IDE for making Roblox games.

The Builder Tools team is in charge of Roblox Studio’s content making features, from 3D draggers to world-class character animation tools, tooling for making terrain for huge worlds, in-game UI authoring tools, and many more.

In this role, you will have a direct impact on how streamlined and enjoyable making games on Roblox is for hundreds of thousands developers worldwide!

You will:

  • Work on various interactive tools for Roblox game developers
  • Define architecture and implement reusable tooling frameworks
  • Work with UX designers and Product Manager to come up with most optimal and ergonomic solutions
  • Design and execute on the architecture and technical direction that will be the future of our application
  • Own and deliver complex technical projects from the planning stage through execution
  • Work cross functionally, across teams and technology platforms
  • Mentor team members helping them improve their professional skills and expertise
  • Design, develop, and implement technological practices, patterns, and strategies
  • Participate in building the world's best professional application for massively multiplayer game development

You have:

  • 8+ years in developing and deploying top of the line user-facing applications
  • Bachelor's degree in Computer Science, or a similar technical field (or related work experience)
  • 3+ years of experience with C++ or another lower-level language
  • A passion for end-user experience
  • Experience with UI frameworks like React, Cocoa, WPF, or others is a plus
  • Experience in making developer-, engineer- or artist-facing tools, such as game development tooling, CADs, 3D editors, design tools is a big plus.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range$345,040—$399,420 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

How we rate this

Principal Engineer, Studio Builder Tools at Roblox rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

CUI FrameworksSoftware ArchitectureDeveloper Tools3dRoblox StudioReactCocoa

Questions you could be asked

  1. Tell me about a project where c was part of your work. What did you do?
  2. Tell me about a project where ui frameworks was part of your work. What did you do?
  3. Tell me about a project where software architecture was part of your work. What did you do?
  4. Tell me about a project where developer tools was part of your work. What did you do?
  5. Tell me about a project where 3d was part of your work. What did you do?

Adapt your resume

  • List these exact terms on your resume: C, UI Frameworks, Software Architecture, Developer Tools, and 3d. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

Get your CV reviewed before you apply

Send your CV and the role you want next. Your review arrives by email within 3 days.

Get new software engineering jobs by email

One email a week, each job rated for how much AI is in the work. No recruiter spam, unsubscribe in one click.

Free.

Similar roles

Software Engineering roles that involve little AI, at other companies.

What kind of AI work fits you?

Answer 12 practical questions in about three minutes. Get a simple profile, the work it points to, and live roles to explore next.

Find my next step

More jobs at Roblox

Related searches

Same AI level

Jobs by city