Principal Software Engineer - Avatar Personalization
Roblox is hiring a Principal Software Engineer - Avatar Personalization in San Mateo, United States. It pays $295k-$345k a year and Level rates it ; you can apply on Roblox.
Level's read on this job
- Level rates this software engineer role Little AI ●○○○: aI is not part of the work.
- The listed pay starts 76% above the typical software engineer posting on Level.
- Roblox mentions visa sponsorship in this posting.
- Tools and skills the posting cites include C, Lua and game engine.
- Level lists 266 other open roles at Roblox.
AI in this role
Build and enhance 3D avatar customization systems and APIs within the Roblox game engine using C++ and Lua.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
As a Principal Software Engineer on the Avatar Personalization team, you will use the Roblox game engine to build features that push the boundaries of our avatar technology, and build creative systems that make Roblox avatars simple and delightful to use. You will tackle the biggest architectural projects, provide technical leadership, and coordinate with teams across Roblox to build systems used by tens of millions of monthly players and developers.
You are passionate about building outstanding systems and APIs in the Roblox game engine, enhancing avatar features, and enriching customization systems for Roblox players and developers. You'll work with Avatar technologies such as animation, clothing, hair, and shading. Experience in game or film development is especially translatable into this team and role.
You Will:
- Implement groundbreaking features in Roblox game engine to build the best avatar system in the world
- Build APIs for Roblox developers enabling in-experience creation of Roblox Avatars from scratch
- Enhance avatar fidelity and uniqueness on Roblox
- Use the Roblox game engine to build excellent vertical applications for multiple platforms (mobile, tablet, PC, and console)
- Refactor and improve our existing codebase, and establish architectural standards for system reliability, performance, and test coverage
- Work with numerous teams to help build the world's best user generated gaming platform
- Implement systems in a combination of C++ and Lua
You Have:
- 8+ years of professional experience working on a consumer-facing game engine and/or game application
- Proficiency with C++, 3D math, data structures, algorithms, and networking
- Experience working on character building and customization systems, editors, and content creation tools
- Experience building online console or mobile game titles
- Experience with game or film character systems such as animation, rigid-body or cloth/hair physics, or shading
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range$295,250—$345,040 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
How we rate this
Principal Software Engineer - Avatar Personalization at Roblox rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Also common in software engineer jobs at this level
Pay
- This job starts at
- $295k
- Typical software engineer job
- $168k
This posting starts 76% above the typical software engineer job. See software engineer jobs
Questions you could be asked
- Tell me about a project where game engine was part of your work. What did you do?
- Tell me about a project where 3d math was part of your work. What did you do?
- Tell me about a project where api development was part of your work. What did you do?
- Tell me about a project where avatar personalization was part of your work. What did you do?
- Walk me through how you've used C in your day-to-day work.
Adapt your resume
- List these exact terms on your resume: Game Engine, 3d Math, API Development, Avatar Personalization, and C. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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