Level

Roblox

Principal Software Engineer, Creator Game Operations

AI in this role

Build large-scale backend systems, data pipelines, and ML-driven services to support game creators on the Roblox platform.

c
distributed-systemsdata-pipelinesbackendmachine-learning

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

As a Backend Engineer, you will have the independence, opportunity, and end-to-end responsibility to help us build a critical, complex set of backend systems that support the creators of games and other experiences within our Roblox ecosystem.

The Creator Success Team empowers Roblox to be the best development platform for creating 3D social experiences, allowing our creators to publish compelling content within the Roblox ecosystem. This includes services and solutions around the Creator Hub, Developer Forum, and Creator Dashboard. You will create and own mission-critical services in this cross-discipline team within our Roblox ecosystem.

As a team, we believe in fast iteration and are biased toward action while keeping the long view. We have numerous exciting projects ahead of us for the years to come, including but not limited to:

  • Build ML-driven services and large scale data pipeline to drive player insights and optimise monetization opportunities for creators
  • Build next generation communication platform providing creators with powerful tools to manage the player community, organize virtual events, and collect player feedback
  • Build a state-of-the-art remote configuration/experiment platform to enable the continued growth of games with the world's largest concurrent user(CCU)

You Are:

  • Experienced in industry: An outstanding software engineer with 8+ years of industry experience 
  • Experienced with Distributed Systems: You are deeply familiar with and regularly work with concepts like stream processing, data pipeline, queue, RPC, retry strategies, etc
  • Experienced with native code: You have worked on deep and challenging problems in complex networked codebases, with 3+ years of experience in C#, Java, Go, or any other object-oriented programming language
  • Platforms: You can jump with ease between Windows, OS X, Linux, Android, iOS, and other platforms. You understand where platform-specific code is relevant. 
  • Responsible: You build systems with proper monitoring, logging, operations, and automated testing in mind.
  • Teamwork: A team player and love collaborating with others to push the boundaries and challenge the status quo

You Will:

  • Lead technical decision-making and guide the development team.
  • Lead engineering and development for our services and systems at a massive scale
  • Collaborate with cross-functional and cross-team leaders to push the boundary of what is possible
  • Self-organize and take ownership of projects throughout their full lifecycle.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range$295,250—$345,040 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

How we rate this

Principal Software Engineer, Creator Game Operations at Roblox rates 45 out of 100 for how much of the daily work is AI. That makes it Uses AI (AI Level 2 of 4). The level is about AI in the job, not seniority.

Classification

Uses AI. An ordinary role that requires AI tools.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Open the description and count.

Prepare for this job

A free preview built only from this posting: what it asks for, what you could be asked in an interview, and how to adjust your resume.

Skills and AI tools this role asks for

Distributed SystemsData PipelinesBackendMachine LearningC

Questions you could be asked

  1. Tell me about a project where distributed systems was part of your work. What did you do?
  2. Tell me about a project where data pipelines was part of your work. What did you do?
  3. Tell me about a project where backend was part of your work. What did you do?
  4. Tell me about a project where machine learning was part of your work. What did you do?
  5. Walk me through how you've used C in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: Distributed Systems, Data Pipelines, Backend, Machine Learning, and C. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them — a tool named with nothing behind it rarely survives a human read.
  • Put the AI tool in a bullet point about what you did, not just in a skills list — this role treats it as a required part of the job.

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