Principal Software Engineer, Engine Systems
AI in this role
Build core foundational engine systems and reflection bindings for the Roblox 3D immersive platform.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
As a Principal Software Engineer on the Engine DataModel team, you will own and innovate on the foundational components that form the backbone of the Roblox platform. In the Roblox Engine, the DataModel is a tree-like structure that is analogous to a scenegraph in other 3D engines. This role will report to the engineering manager and will be based out of our HQ in San Mateo, CA in a hybrid model 3 days a week (Tuesdays to Thursdays).
Our team owns:
- The core structures and systems are used to build the DataModel and interact with it.
- The C++ reflection bindings that form the Engine’s Luau API surface and let creators interact with the DataModel. We’ve built custom codegen tooling to generate the C++ for these reflection bindings and other related structures.
- DataModel serialization … and much more!
You will:
- Develop engine code that performs well for all user-created games on the Roblox platform.
- Build the core systems and data structures used in the Roblox engine, working with other teams to find universal solutions.
- Take ownership of projects throughout their full lifecycles.
- Execute code that performs well on all the devices Roblox supports—from desktop clients to mobile phone clients to console clients.
You have:
- Experience developing outstanding systems-level C++ programming.
- Have experience working on game engine internals
- Responsibility for building and maintaining systems that work optimally.
- Curiosity to learn and stay up-to-date on technology developments.
- Have a curiosity about the actual work the CPU does when you use smart pointers, templates, virtual functions, and blocks of memory, both structured and raw.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range$295,250—$345,040 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
How we rate this
Principal Software Engineer, Engine Systems at Roblox rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Open the description and count.
Prepare for this job
A free preview built only from this posting: what it asks for, what you could be asked in an interview, and how to adjust your resume.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where game engine was part of your work. What did you do?
- Tell me about a project where systems programming was part of your work. What did you do?
- Tell me about a project where codegen was part of your work. What did you do?
- Tell me about a project where data structures was part of your work. What did you do?
- Walk me through how you've used C in your day-to-day work.
Adapt your resume
- List these exact terms on your resume: Game Engine, Systems Programming, Codegen, Data Structures, and C. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them — a tool named with nothing behind it rarely survives a human read.
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