Principal Software Engineer, Engine Tools
Roblox is hiring a Principal Software Engineer, Engine Tools in San Mateo, United States. It pays $295k-$345k a year and Level rates it ; you can apply on Roblox.
Level's read on this job
- Little AI ●○○○ is how Level rates this software engineer role: aI is not part of the work.
- The listed pay starts 77% above the typical software engineer posting on Level.
- Roblox mentions visa sponsorship in this posting.
- Level classifies it as a lead role.
- Level lists 268 other open roles at Roblox.
AI in this role
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
As a Principal Software Engineer of the Game Engine data model team, you will innovate on the core data structures that form the backbone of Roblox’s platform. In this role you will have first hand opportunity to design and build one of the core technologies that makes the Roblox game engine special.
The Data Model framework provides an interface between engine capabilities and our creators. It also acts as a fabric to core technologies, such as networking, scripting, Studio, rendering and physics which are essential to the high performance of the Roblox game engine. This role is in our San Mateo, CA HQ three days a week (Tuesdays to Thursdays).
You Will:
- Develop engine code that performs well for all user-created games on the Roblox platform.
- Establish the foundational architecture and technical direction for the team.
- Work cross-functionally, across teams and technology platforms to deliver high quality and amazing functionality.
- Lead by example and mentor engineers to implement technological best practices, patterns, and strategies.
- Improve the product quality by encouraging automation testing.
- Take Ownership of projects throughout their full lifecycles.
- Execute on all the devices Roblox supports - from desktop clients to mobile phone clients to console clients.
You Have:
- At least 8+ years experience and expertise with C++ code-generation and analysis tools (libclang, Abstract Syntax Trees, etc).
- Outstanding systems-level C++ programming skills.
- Curiosity about the actual work the CPU does when you use smart pointers, templates, virtual functions, and blocks of memory, both structured and raw.
- BS or MS in Computer Science, or equivalent practical experience.
Additional Considerations:
- Familiarity with game engines or other large-scale simulations is beneficial.
- Excellent interpersonal skills and follow-through.
- Ability to build systems that work and keep on working optimally.
- Detailed in handling potential failure cases, and diligent in automated testing.
- Willingness to learn, and stay up-to-date on technology developments.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range$295,250—$345,040 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
How we rate this
Principal Software Engineer, Engine Tools at Roblox rates 29 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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Pay
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- Typical software engineer job
- $167k
This posting starts 77% above the typical software engineer job. See software engineer jobs
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