Product Designer
Patreon is hiring a Product Designer in San Francisco, United States. It pays $191k-$286k a year and Level rates it ; you can apply on Patreon.
Level's read on this job
- Little AI ●○○○ is how Level rates this role: aI is not part of the work.
- The posting allows some remote work.
- Tools and skills the posting cites include product design, ux and ui.
- Level classifies it as a mid-level role.
- Level lists 18 other open roles at Patreon.
AI in this role
Design intuitive experiences and solve product problems across the creator and fan journey at Patreon.
Patreon is a media and community platform where over 300,000 creators give their biggest fans access to exclusive work and experiences. We offer creators a variety of ways to engage with their fans and build a lasting business including: paid memberships, free memberships, community chats, live video, and selling to fans directly with one-time purchases.
Ultimately our goal is simple: fund the creative class. And we're leaders in that space, with:
$10 billion+ generated by creators since Patreon's inception
100 million+ free memberships for fans who may not be ready to pay just yet, and
25 million+ paid memberships on Patreon today.
We're continuing to invest heavily in building the best creator platform with the best team in the creator economy and are looking for a Product Designer to support our mission.
This role is open to remote candidates in select U.S. locations. For those based in New York or San Francisco, we ask that you work from the office 3 days per week on a hybrid work model.
About the Team
We’re hiring a Product Designer to help shape the experiences that define how creators and fans connect on Patreon. You’ll work on meaningful product problems across the creator and fan journey, from how creators share and grow their work to how fans discover, engage with, and build deeper relationships with the creators they love.
You’ll tackle complex, high-impact opportunities that span the product, bringing clarity to ambiguous problems and turning ideas into thoughtful, polished experiences. Your work may involve evolving core product experiences, exploring new ways for creators to showcase their work and connect with fans, or designing tools and systems that help creators build sustainable businesses and engaged communities.
You’ll be part of a collaborative design organization, partnering closely with Product, Engineering, and Research to shape product direction, explore opportunities, and bring experiences from early concepts through launch. You’ll have the opportunity to make an impact on both the details of the experience and the broader product vision.
About the Role
Solve meaningful product problems through thoughtful design, prototyping, and iteration
Partner with Product, Engineering, and Research to develop and ship end-to-end experiences
Own design projects from early exploration through launch and iteration
Create polished, intuitive experiences that help creators build businesses and deepen relationships with fans
Contribute to a high bar for craft and collaboration across the design team
About You
4+ years of experience designing and shipping end-to-end product experiences
A portfolio demonstrating thoughtful product design, strong craft, and meaningful impact
Strong collaboration and communication skills, with experience working closely with Product and Engineering
Curiosity about AI and emerging tools, with an interest in exploring how they can enhance your design process
Excited to tackle evolving product challenges, with the curiosity and creativity to turn complex problems into simple, intuitive experiences
A deep commitment to craft, product excellence, and learning
A humble, collaborative approach and a bias toward action
We hire talented and passionate people from different backgrounds because workplace diversity and inclusion is critical to our ability to serve creators worldwide. If you’re excited about a role but your past experience doesn’t match with every bullet point outlined above, we strongly encourage you to apply anyway. If you’re a creator at heart, are energized by our mission, and share our company values, we’d love to hear from you.
About Patreon
Patreon powers creators to do what they love and get paid by the people who love what they do. Our team is passionate about making this mission and our core values come to life every day in our work. Through this work, our Patronauts:
Put Creators First | They’re the reason we’re here. When creators win, we win.
Build with Craft | We sign our name to every deliverable, just like the creators we serve.
Make it Happen | We don’t quit. We learn and deliver.
Win Together | We grow as individuals. We win as a team.
Patreon is proud to be an equal opportunity employer. We provide employment opportunities without regard to age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, veteran status, or any other protected class. If you need a reasonable accommodation during the interview process, please let us know via email at accommodations@patreon.
Patreon offers a competitive benefits package including and not limited to salary, equity plans, healthcare, flexible time off, company holidays and recharge days, commuter benefits, lifestyle stipends, learning and development stipends, patronage, parental leave, and 401k plan with matching.
Patreon operates under a hybrid work model, where employees based in office locations are expected to come into the office three days per week, excluding sick time and paid leave. The goal of this policy is to be intentional about the in-person time we spend together to strengthen the feeling of community at Patreon. Candidates hired into remote-eligible roles are not expected to meet the same requirements.
At Patreon, we believe in fair and transparent pay. In compliance with New York and California pay transparency laws, we are sharing the expected salary range for this role.
How we rate this
Product Designer at Patreon rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where product design was part of your work. What did you do?
- Tell me about a project where ux was part of your work. What did you do?
- Tell me about a project where ui was part of your work. What did you do?
- Tell me about a project where prototyping was part of your work. What did you do?
- Tell me about a project where user research was part of your work. What did you do?
Adapt your resume
- List these exact terms on your resume: Product Design, UX, UI, Prototyping, and User Research. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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