Retainer Concept Artist
Ubisoft is hiring a Retainer Concept Artist in Pune, India. Level rates it ; you can apply on Ubisoft.
Level's read on this job
- On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
- The posting mentions Gemini, Midjourney and Stable Diffusion among its tools and skills.
- Level classes it as a senior role.
- Ubisoft has 321 other open roles on Level.
- Posted within the past week.
AI in this role
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
JOB PURPOSE:
This role is responsible for creation of high-quality concepts for games, with their skillset, they help create brand new ideas, designs and actively participate in reinforcing the artistic direction of the project, working closely with Lead concept artist and Art Directors.
• Create high-quality realistic or stylized concepts for characters, creatures, environments, props, and accessories that align with the project’s artistic vision and production requirements.
• Conduct visual research, reference gathering, and exploratory ideation to enhance originality and visual consistency.
• Deliver concept iterations, thumbnails, and polished renders within defined production timelines and quality benchmarks.
• Collaborate with different departments and Leads (3D, Game Design, VFX, UI) to enhance and refine concepts fit for production.
• Effective communication with other concept artists and other teams to ensure smooth and efficient process and handover (for 3D)
• Maintain consistency in visual language, quality standards, and artistic direction across assigned deliverables.
• Mentor junior and intermediate artists through feedback sessions, reviews, and knowledge-sharing initiatives.
• Contribute to workflow optimization, pipeline improvements, and art production efficiency initiatives.
Good knowledge of Gen AI (Stable Diffusion, Gemini 3 pro etc.)
• Document workflows, best practices, and artistic methodologies to support team scalability and knowledge sharing.
• Sense of ownership and foresee the risks and delay.
• Support training initiatives and onboarding activities for developing artists within the team.
• Continuously enhance artistic techniques, workflows, and visual development practices by exploring emerging tools and industry trends.
• Stay updated with industry trends, new tools, and techniques related to character art and game development.
• Experiment with innovative visual development approaches while maintaining artistic quality and production efficiency
TECHNICAL SKILLS
• Advanced understanding of art fundamentals including anatomy, perspective, composition, color theory, lighting, and visual storytelling.
• Strong Proficiency in standard concept art techniques (Digital drawing and painting, photo manipulation, integration of 3D)
• Strong understanding of production constraints, asset readability, and gameplay-driven visual design.
• Experience creating production-ready concept sheets, callouts, material breakdowns, and design explorations.
• Knowledge of realistic and stylized art directions across multiple genres.
• Strong technical skills and experience in writing technical documentation.
• Tools - Proficiency in Adobe Photoshop, Blender, Maya, ZBrush, or 3DS Max.
• Familiarity with real-time production workflows, game engine pipelines, and AI-assisted creative tools such as Stable Diffusion, Gemini, Midjourney, or equivalent platforms is preferred
SOFT SKILLS
Strong verbal and written communication skills in English.
• A Graduation / Diploma / Degree in Fine-arts/ graphic-design, videogame development or equivalent training.
• 7+ years of experience working as Concept Artist for AAA games.
• Experience with shipping at least 1 game title or content for a live game
• Strong portfolio demonstrating concept development, ideation, visual storytelling, and production-oriented workflows.
Considerable understanding of video games and broad video game culture.
How we rate this
Retainer Concept Artist at Ubisoft rates 31 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- What's a project where you used Gemini hands-on?
- Walk me through how you've used Midjourney in your day-to-day work.
- What are the limits of Stable Diffusion that you've run into, and how did you work around them?
Adapt your resume
- List these exact terms on your resume: Gemini, Midjourney, and Stable Diffusion. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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