Senior AI Engineer, Engine Reliability
Supercell is hiring a Senior AI Engineer, Engine Reliability in Helsinki, Finland. Level rates it ; you can apply on Supercell.
Level's read on this job
- Builds AI ●●●● is how Level rates this AI engineer role: the job is building AI systems.
- Tools and skills the posting cites include Python, Azure and AWS.
- Level classifies it as a senior role.
- Level lists 34 other open roles at Supercell.
- The role was posted in the last few days.
AI in this role
Design and build AI-native engineering capabilities and agent workflows to improve game engine reliability and developer velocity.
Our engine, Titan, powers some of the highest-grossing games in mobile – titles that have generated billions in revenue and reach hundreds of millions of players.
We are investing heavily in the future of Titan, and as part of that investment, we're building a brand-new Reliability team: an autonomous, high-skill group that will work closely with our engine and game teams, empowering them to work safer, faster, and easier through better infrastructure, AI-driven engineering capabilities, and feedback loops.
AI is fundamentally changing how software is built, and we believe it will transform how games are made at Supercell. As AI agents take on more of the development process, the challenge isn't simply moving faster – it's building the confidence to do so. We're creating an AI-native Reliability team to help make that future possible, rethinking how we develop, validate, debug, and understand the impact of changes across real games. Our ambition goes far beyond better testing and automation: we're building the foundations for a world where engineers and AI agents can experiment, develop, and ship with a level of speed and confidence that simply isn't possible today.
A big part of how we work is through deep partnerships with our game teams. We don't want to build technology in isolation and hand it over for others to adopt. We work alongside the teams building and operating our games, understanding their challenges firsthand, experimenting together, and developing solutions that genuinely change how they work. We want to build capabilities that scale across Supercell while giving individual game teams the freedom to adapt and extend them to their own needs.
This role sits at the intersection of applied AI, game development, and engine programming. The challenge is the distance between a demo and a system that engineers trust: the evals that tell you it's actually working, the cost and latency that make it viable, and the failure modes you find before anyone else does. We're not looking for someone who wants to train a frontier model. We're looking for someone who gets unreasonable results out of the ones that exist, and knows how to turn emerging AI capabilities into real engineering value.
Did you know we have our own game engine? This article explains why you've probably never heard of Titan, while this more technical article is about making Brawl Stars toilet break-friendly.
What You'll Be Doing
Design, build, and ship AI-native engineering capabilities that change how our engine and game teams develop, integrate, validate, and deliver software.
Work directly with game teams, sometimes embedding with them, to understand their workflows, identify opportunities, prototype solutions, and take them all the way into real-world use.
Build agentic systems that can take on increasingly complex engineering work, from understanding code changes and investigating failures to generating solutions, validating their behaviour, and providing actionable feedback.
Own evaluation as a first-class engineering discipline. Build the evals and feedback loops that tell us whether our AI-driven systems are actually delivering reliable, useful results.
Make autonomous agents reliable enough to trust with real work, with the right guardrails, human checkpoints, and observability.
Build and evolve the underlying reliability infrastructure that makes AI-driven development possible, including integration validation, automated testing, and realistic environments across real devices and services.
Think beyond individual tools. Help shape reusable capabilities that work across games while allowing teams to build and adapt their own solutions.
Use judgment on where AI adds leverage, where deterministic approaches win, and where emerging technologies could fundamentally change how we work.
Help set the practices of a new team as it grows, and raise the technical bar through code review, pairing, and design discussion.
What You Have
A track record of shipping LLM or agentic applications that real users used in production, not just prototypes.
Strong, current command of modern generative methods at the applied level: you know what today's models are good at, where they break, and how to build reliably on top of them.
Hands-on experience building agent workflows and tool use, and making them dependable through evals, guardrails, and observability.
Real software engineering depth. You write code others can maintain, and you own things in production.
Strong product and engineering instincts, with the ability to understand a team's problems, challenge assumptions, and turn emerging technology into practical solutions.
Experience with build systems, CI pipelines, scripting, and developer tooling.
Strong collaboration skills and comfort working closely with other engineering teams, navigating ambiguity, and driving work from early exploration through to adoption without adding unnecessary process overhead.
Would Be Nice if You Also Have
Games industry experience, and a real appreciation for mobile.
Game engine or runtime development experience, and credibility with engine engineers.
Professional experience with C++, enough to read and debug engine and runtime code.
Experience with fine-tuning, model adaptation, or distillation, and the judgment to know when not to reach for it.
Experience debugging cross-platform issues on iOS, Android, macOS, or Windows.
Experience with device automation, device farms, or test frameworks such as Catch2 or gTest.
Experience with observability tools such as Sentry, logs, metrics, or tracing, including applying AI to crash and log analysis.
Experience improving testability or reliability in shared engine or platform code.
Where You'll Be
You can be based either in Helsinki or London.
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That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read.
Once you're ready to apply, just send us your application through the form on the bottom of the page.
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About Supercell
Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever.
So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.
Hey, You Might Love It Here!
Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.
You Are Not Your Job Title ™
Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.
Benefits and Compensation
Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.
Relocation? Yes!
No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!
Not Sure if You Should Apply?
Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.
Wishing you all the best,
The Supercell Recruitment team
How we rate this
Senior AI Engineer, Engine Reliability at Supercell rates 85 out of 100 for how much of the daily work is AI. That makes it Builds AI (AI Level 4 of 4). The level is about AI in the job, not seniority.
Builds AI. The job is building AI systems.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Also common in AI engineer jobs at this level
Pay
- Typical AI engineer job
- $184k
This posting doesn't list pay. Use the typical AI engineer figure when pay comes up. See AI engineer jobs
Questions you could be asked
- How do you decide when an AI agent can act on its own versus asking for approval first?
- Walk me through fine-tuning a model: what data did you use, and how did you check the result?
- Tell me about a project where machine learning was part of your work. What did you do?
- Tell me about a project where software engineering was part of your work. What did you do?
- Walk me through how you've used Python in your day-to-day work.
Adapt your resume
- List these exact terms on your resume: AI agents, Fine-tuning, Machine learning, Software Engineering, and Python. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
- Lead with what you built, trained or shipped. This role is judged on the AI system itself, not the tools around it.
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