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Ubisoft

Senior C++ Software Engineer - Simulation & Tools

Ubisoft is hiring a Senior C++ Software Engineer - Simulation & Tools in Bucharest, Romania. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • On Level's scale, this software engineer role is Little AI ●○○○: aI is not part of the work.
  • Tools and skills the posting cites include C, Wpf and simulation.
  • Level classifies it as a senior role.
  • Level lists 312 other open roles at Ubisoft.
  • The role was posted within the past two weeks.

AI in this role

Senior C++ Software Engineer working on real-time simulation middleware and tools for cloth, hair, and rigid objects in AAA games.

cwpf
simulationsoftware-engineering3d-mathalgorithmsphysics

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

You will be part of a team working on Motion, Ubisoft's real-time simulation middleware for cloth, hair, and rigid objects. This middleware is integrated into most of Ubisoft's AAA games and supports home consoles and PCs. Tools, integration, and collaboration with teams across the world are part of the day-to-day work. 

Your main mission 

  • Actively participate in the design and evolution of APIs & tools according to the team's roadmap 
  • Research and develop new features, including researching ways in which machine learning may be applied to cloth and hair simulation 
  • Ensure clear and structured programming, keeping performance, maintenance, and compatibility requirements in mind 
  • Suggest improvements whenever necessary by researching, designing, and implementing new systems 
  • Collaborate with and support game development teams to help integrate the SDK and tools into their production pipeline and optimize performance 
  • Analyze current system functionality 
  • Correct bugs identified by other working units and the quality control team 
  • Document the work to transfer knowledge and enable other programmers and team members to understand new systems and features 
  • Work in an Agile environment 

What you'll bring as technical knowledge

  • Highly experienced in C++ programming 
  • Good knowledge of algorithms and OOP 
  • Strong 3D math skills 
    • Computational geometry knowledge 

  • Experience working in a team with similar responsibilities, e.g. providing a middleware to clients 
  • Knowledge of (game) physics is a plus 
  • Knowledge of machine learning is a plus 
  • Good knowledge of C# and WPF is a plus 
  • Knowledge about game consoles is a plus 

 

What you'll bring as soft skills

  • Good teamwork abilities 
  • Great interpersonal and communication skills; we work directly with teams around the world 
  • Demonstrated ability to meet deadlines, handle, and prioritize simultaneous requests 
  • Very good problem solving & troubleshooting skills 
  • Attention to detail 
  • Pro-active and self-motivated 
  • Ability to keep up in a fast-paced environment 

What do we offer benefits wise?  

  • Meal tickets with value of 30 ron/day
  • Access to private medical system and special subscription rates for family members
  • On site medical support
  • World Class subscription
  • Comprehensive wellbeing program (including physical fitness, mental health, financial education and internal communities)
  • Life insurance
  • Ubisoft bikes, free rental
  • Parking spaces for cars, bikes, motorbikes

 

  • Video games and consoles to borrow
  • Access to Ubisoft games via own Uplay account
  • Bookster (borrow books for free, delivered at home or in the office)

 

  • Free fruits and coffee in the office
  • Studio offered free days, confirmed on an annual basis for different events
  • Study leave
  • Christmas/ Easter celebration with a special gift
  • Partners’ discounts

How we rate this

Senior C++ Software Engineer - Simulation & Tools at Ubisoft rates 20 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

SimulationSoftware Engineering3d MathAlgorithmsPhysicsCWpf

Also common in software engineer jobs at this level

Pay

Typical software engineer job
$167k

This posting doesn't list pay. Use the typical software engineer figure when pay comes up. See software engineer jobs

Questions you could be asked

  1. Tell me about a project where simulation was part of your work. What did you do?
  2. Tell me about a project where software engineering was part of your work. What did you do?
  3. Tell me about a project where 3d math was part of your work. What did you do?
  4. Tell me about a project where algorithms was part of your work. What did you do?
  5. Tell me about a project where physics was part of your work. What did you do?

Adapt your resume

  • List these exact terms on your resume: Simulation, Software Engineering, 3d Math, Algorithms, and Physics. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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