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Epic Games

Senior Game Designer

Epic Games is hiring a Senior Game Designer. It pays $145k-$193k a year and Level rates it ; you can apply on Epic Games.

Level's read on this job

  • Level rates this role Little AI ●○○○: aI is not part of the work.
  • Tools and skills the posting cites include game design, audio systems and prototyping.
  • Level classifies it as a senior role.
  • Level lists 150 other open roles at Epic Games.

AI in this role

Design and implement music-based gameplay features, systems, and social interactive experiences as a Senior Game Designer.

game-designaudio-systemsprototypinguser-experience

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

DESIGN

What We Do

Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic.

What You'll Do

Epic Games is seeking an experienced Senior Game Designer to join our Music team, contributing across various aspects of highly social and music-based gameplay and interactive experiences. In this role, you will collaborate closely with multidisciplinary teams to shape and refine music systems, tune gameplay mechanics, craft engaging activities and social experiences, and ensure compelling and expressive player experiences.

In this role, you will

  • Own the design and hands-on implementation of music-based gameplay features and systems, including using Jam Tracks, music interaction mechanics, and social music experiences, while fostering innovation
  • Effectively communicate project vision to team members across all disciplines, collaborating closely with audio, engineering, art, UX, and product teams to ensure compelling player experiences and overall ecosystem health
  • Set and maintain high-quality standards for music gameplay and social interaction design, actively participating in big-picture decisions to drive superior results
  • Create clear, structured design documents and drive collaborative, iterative prototyping processes to rapidly explore and refine music systems, player interactions, and emergent gameplay opportunities
  • Design and tune systems that support music gameplay, progression, discovery, and player expression, leveraging data and playtest feedback to react quickly to changing project needs and drive effective solutions
  • Partner closely with audio and engineering teams to develop intuitive tools and mechanics that empower players to create, remix, and engage with music-driven experiences

What we're looking for

  • Minimum 5+ years of experience shipping multiple titles as a game designer, with expertise in systems design and multiplayer gameplay, ideally including music gameplay, rhythm mechanics, social experiences, and player expression features
  • Hands-on experience designing, prototyping, and implementing gameplay features in Unreal Engine
  • Passion for games and music experiences, with a broad understanding of player motivations and how music, creativity, and social interaction combine to create compelling gameplay
  • Ability to react quickly to changing project needs and directions, along with strong problem-solving skills and a solution-oriented mindset
  • Strong communication and collaboration skills, with experience working closely with audio, engineering, UX, art, and product teams to bring music-driven experiences from concept to release
  • Interest in emerging Al tools and workflows, with curiosity around how they can be thoughtfully applied to prototyping, iteration, and the game development process
  • Experience with multiplayer cooperative games, systems design, analytics tools/languages/processes, and visual scripting is a plus
  • Experience designing rhythm games, music gameplay systems, creator tools, or social sandbox experiences, along with familiarity with music production workflows or musical training
  • Experience with UEFN is a plus

This role is open to multiple locations across the US (including CA, NYC, & WA).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

New York City Base Pay Range$144,535—$192,713 USDCalifornia Base Pay Range$158,988—$211,984 USDWashington Base Pay Range$169,829—$226,438 USD

ABOUT US

Epic Games​ ​is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

How we rate this

Senior Game Designer at Epic Games rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Game DesignAudio SystemsPrototypingUser Experience

Questions you could be asked

  1. Tell me about a project where game design was part of your work. What did you do?
  2. Tell me about a project where audio systems was part of your work. What did you do?
  3. Tell me about a project where prototyping was part of your work. What did you do?
  4. Tell me about a project where user experience was part of your work. What did you do?

Adapt your resume

  • List these exact terms on your resume: Game Design, Audio Systems, Prototyping, and User Experience. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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