Senior Game Designer
Ubisoft is hiring a Senior Game Designer. Level rates it ; you can apply on Ubisoft.
Level's read on this job
- On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
- Level classifies it as a senior role.
- Level lists 326 other open roles at Ubisoft.
AI in this role
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
- Own and evolve scalable game systems (core gameplay, meta-progression, economy) so they support fast, low-risk iteration across a live GaaS title's full lifecycle.
- Design systems, content frameworks, and configuration tools that are modular and data-driven, reducing the time and engineering dependency needed to set up new content, balancing passes, or feature variants.
- Act as the technical bridge between Game Direction and Engineering: translate intent into technically grounded system designs, and surface feasibility, performance, and technical constraints early.
- Audit existing systems, tools, and design-to-implementation workflows to identify inefficiencies or technical debt, and drive concrete, measurable improvements.
- Own end-to-end design and delivery of major features/systems and be directly accountable for their efficiency, output quality, and post-launch iteration speed against KPIs.
- Partner with engineering to define data structures, visual scripting frameworks, and tooling (Anvil Engine) that let designers configure and tune systems without recurring engineering support.
- Confirm the impact of your work through live player data, KPIs, and analytics.
- Produce precise, implementation-ready design documentation (system specs, data schemas, edge cases) that engineering can build directly from.
- Provide technical design guidance to peer designers on system-specific questions (knowledge-sharing, not people management).
- Align design direction across disciplines (programming, art, animation, UX) and communicate vision, decisions, and constraints clearly to stakeholders.
- Iterate on design taking in consideration playtests, player feedback, and data insights.
- Ensure timely delivery aligned with project goals, scope, and quality expectations.
- Develop and maintain clear and actionable design documentation.
Experience
- 5+ years of experience in game design with specialization in systems/technical design, including experience on at least one shipped AAA or AA title.
- Track record owning a major system or feature end-to-end, from concept through live iteration.
- Direct experience partnering with engineering on system architecture, tooling, or pipeline decisions.
- Familiarity with GaaS live production environments and iterative, metrics-driven development.
Knowledge & Skills
- Technical fluency: comfortable reading/writing code or scripting logic and discussing engineering trade-offs directly with programmers.
- Proficiency with Anvil Engine (or equivalent proprietary engine) toolset, including visual scripting and data-driven design approaches.
- Deep understanding of scalable systems architecture - designing systems that support rapid content iteration, live-ops cadence, and long-term extensibility.
- Strong analytical mindset; able to define and track efficiency metrics for design/production workflows (time-to-build, iteration cycle time, power scaling, reward scaling…).
- Ability to independently audit existing systems, tools, and processes and propose concrete efficiency improvements.
- Excellent technical documentation skills - specs precise enough for direct engineering handoff.
- Proficiency with game development tools (e.g., Jira, Hansoft, Perforce).
- Solid understanding of production pipelines and development methodologies.
Nice to Have
- Experience contributing to multiple projects or different phases of production.
- Familiarity with large-scale game systems and content pipelines.
- Experience improving team workflows, tools, or production efficiency.
- Light scripting/programming experience (e.g., Python, C#, or engine-specific scripting).
- Active interest in progression & game economy.
Personal Attributes
- Systems thinker with an efficiency-first mindset; pragmatic about trade-offs between speed and polish.
- Comfortable operating at the intersection of design intent and technical constraint.
- Self-directed; owns outcomes and drives major features without requiring management oversight.
- Strong written and verbal communication for cross-discipline technical alignment.
- Strong problem-solving and critical-thinking skills.
- Collaborative, empathetic, and team-oriented mindset.
Ubisoft Da Nang - Where bright ideas are given a chance to shine
Ubisoft Da Nang is an ambitious and dynamic studio, bringing together some of the brightest international talent to create immersive worlds that serve as playgrounds for imagination, surprise, and fun.
Since 2020, we’ve been uniting the best creative and engineering minds from Vietnam and beyond, with a shared goal of introducing Ubisoft’s iconic worlds to new audiences. We collaborate with highly talented teams on exciting and challenging projects displayed at an international level, whether it's fun and easy-to-pick mobile games or titles for consoles and PCs.
We believe in empowering our team members by fostering a collaborative, inclusive, and innovative environment. Our office, awarded Best Office Design in Vietnam by VMark 2021, reflects our commitment to creating a space that inspires creativity and promotes well-being.
Located in one of Southeast Asia's most effervescent tech hub, we enjoy the breathtaking views of both beaches and mountains, clean air, no traffic, and the proximity to major cities in the region.
If you're passionate about gaming and eager to contribute to our vision of creating the unknown, join us at Ubisoft Da Nang, where you'll be empowered to grow within the Ubisoft family and make your mark in the world of gaming, whether you're just starting your game development journey or looking to take your career to the next level!
Why it's great to work at Ubisoft Da Nang:
- An international, professional, collaborative, modern, and creative environment
- Attractive remuneration package
- Performance rewards
- Creative & endless fun projects
- Ubisoft Connect account with access to all Ubisoft titles on PC
- Premium healthcare insurance
- UBIVERSARY for your working milestones
- Team building, Lunar New year Celebration, Projects celebration
- Beers and treats every Friday (yay!)
- Staff clubs
- Premium gym club access
- Free in-house entertainment facilities (PS5, Nintendo Switch, Steam Deck…), coffee, tea and snack (cookies, candies…)
How we rate this
Senior Game Designer at Ubisoft rates 25 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Get new design jobs by email
One email a week with the new design jobs, each rated for how much AI is in the work. No recruiter spam, unsubscribe in one click.
Free. One email a week. Unsubscribe in one click.
Similar roles
Design roles that involve little AI, at other companies.
What kind of AI work fits you?
Answer 12 practical questions in about three minutes. Get a simple profile, the work it points to, and live roles to explore next.
Find my next step