Level

Ubisoft

Senior Game Designer - Beyond Good & Evil 2 - M/F/NB

Ubisoft is hiring a Senior Game Designer - Beyond Good & Evil 2 - M/F/NB. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • Little AI ●○○○ is how Level rates this role: aI is not part of the work.
  • Level classes it as a senior role.
  • Ubisoft has 321 other open roles on Level.

AI in this role

Ubisoft is a global leader in video games, with teams spread across the world creating original and memorable gaming experiences—from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diversity of perspectives drives progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown! 

Beyond Good & Evil 2 is an open-world action-adventure game set in a captivating space opera universe. It is also the direct prequel to the 2003 classic! Powered by our proprietary Voyager engine, Beyond Good & Evil 2 aims to deliver an organic, uninterrupted experience of exploration and space piracy on a solar system scale—featuring exotic locations, colorful characters, and countless mysteries to uncover solo or with friends. If you’re looking for a unique adventure, join our team and help us create System 3! 

Why We Need You 

We are looking for Senior Game Designers to strengthen the design team on Beyond Good & Evil 2. 

Your role will be to design, drive, and refine major game systems in a demanding, collaborative, and ambitious environment. Depending on your experience and interests, you may work on key gameplay areas such as: ship 3C systems, enemy AI, puzzles and riddles, and systemic activities. 

This position requires strong iteration skills, prototyping ability, interdisciplinary communication, and ownership of core elements shaping the player experience. 
 

What You’ll Do 

Responsibilities: 

  • Define, design, and refine gameplay mechanics through a fast iterative process. 

  • Regularly prototype and test hands-on to validate ideas and adjustments. 

  • Collaborate closely with technical, artistic, AI, animation, combat, and leadership teams. 

  • Present, document, and clearly communicate design intentions. 

  • Identify gameplay issues and propose concrete, testable solutions. 

  • Maintain a clear vision and contribute to the overall coherence of the player experience. 

Areas of Expertise (Non-Exclusive) 

Depending on your profile, you may focus on one or more of the following: 

  • Enemy NPC AI: Design, prototype, and implement enemy behaviors. 

  • 3C and Vehicles/Ships: Design, prototype, and implement pilotable ships with special attention to game feel. 

  • Puzzles and Riddles: Create challenges involving comprehension, manipulation, experimentation, observation, and deduction. 

  • Systemic Activities: Design emergent gameplay, systemic loops, and interactions within the open world. 

Your Future Work Environment 

You’ll work on an ambitious project facing challenges rarely encountered in the industry, within an experienced, tight-knit, and motivated team. 

What We’re Looking For: 

Key Technical Skills: 

  • Proven experience as a Senior Game Designer on at least one large-scale game (AA or AAA). 

  • Proficiency with a major game engine or proprietary engine. 

  • Ability to prototype and iterate quickly. 

  • Strong understanding of 3D open-world development. 

  • Solid gaming culture and ability to identify relevant references. 

Preferred Assets: 

  • Experience with AI characters. 

  • Experience with vehicle 3C. 

  • Experience designing puzzles and riddles. 

  • Experience with systemic gameplay and systems design. 

What Will Make You Successful 

  • Ability to recognize and value good ideas regardless of their origin. 

  • Excellent oral and written communication, with adaptable teaching skills. 

  • Ability to rally and engage a team around a design vision. 

  • Curiosity, open-mindedness, and willingness to explore different approaches. 

  • Solution-oriented mindset and pragmatic problem-solving skills. 

  • Ability to be challenged and to challenge constructively. 

Recruitment Process 

  • Application Review: Our team will carefully review your application. 

  • Quick Prequalification (max 30 min by phone): If your profile matches, you’ll have an initial call to validate key points. 

  • Interview 1 – Discovery (1h, video): A conversation with a recruitment team member to get to know you and assess alignment with our expectations. 

  • Interview 2 – Technical (1h, video): A discussion with two team members focused on technical aspects to speak the same language. 

A technical test may be requested by the team as part of the process. 

Additional Info 

  • Location: Montpellier 

  • Start Date: As soon as possible 

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

How we rate this

Senior Game Designer - Beyond Good & Evil 2 - M/F/NB at Ubisoft rates 33 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

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