Level

VoodooPosted 1w ago

L1

Senior Game Designer (Multiplayer Gameplay Modes) - Paper.io 2

Senior Game Designer (Multiplayer Gameplay Modes) - Paper.io 2 at Voodoo scores 0 out of 100 on AI centrality, which makes it a Level 1 role on this board.

Remote (Paris)seniorContract

AI in this role

Design and prototype multiplayer gameplay modes and features for mobile hit games like Paper.io 2.

unity
game-designmultiplayerprototyping
About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Paper.io 2, alongside popular apps such as BeReal and Wizz.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working on Paper.io2.

Role

Paper Party is the multiplayer mode of Paper.io 2. We are looking for a dedicated Game Designer to improve the modes we already have and create new ones from scratch.

All modes will keep the Paper universe, camera and controls. Beyond that, there is a lot of creative freedom. You will explore new rules, objectives, win conditions, pacing and team setups to create a broad range of fun and replayable multiplayer experiences.

You will:

  • Design and prototype new gameplay modes

  • Improve existing Paper Party modes

  • Define simple, readable rules for one-finger controls

  • Iterate quickly through testing, feedback and playtests

  • Balance accessibility, competition, pacing and replayability

  • Identify weak ideas early and confidently cut or reshape them

  • Work closely with the Paper.io 2 team to turn concepts into playable experiences

  • Document your designs clearly

  • Fine-tune modes directly in Unity whenever possible

This is a hands-on role for someone who enjoys moving quickly from an idea to a playable prototype, testing it and improving it.

Profile
  • 5+ years of experience in mobile F2P games, designing new games, gameplay modes or prototypes from scratch

  • Experience shipping player-facing content, ideally in mobile games

  • A strong understanding of multiplayer and competitive gameplay

  • A good sense of pacing, clarity and player motivation

  • A pragmatic and iterative approach: prototype, test, cut and retry

  • The ability to work independently and take full ownership

  • Strong English communication and collaboration skills

Nice to have

  • Strong Unity experience

  • Ability to prototype directly in the engine

  • Experience with mobile controls, multiplayer or party games

  • Experience working on live games or live content

Prepare for this job

A free preview built only from this posting: what it asks for, what you could be asked in an interview, and how to adjust your resume.

Skills and AI tools this role asks for

Game DesignMultiplayerPrototypingUnity

Questions you could be asked

  1. Tell me about a project where game design was part of your work. What did you do?
  2. Tell me about a project where multiplayer was part of your work. What did you do?
  3. Tell me about a project where prototyping was part of your work. What did you do?
  4. What's a project where you used Unity hands-on?

Adapt your resume

  • List these exact terms on your resume: Game Design, Multiplayer, Prototyping, and Unity. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them — a tool named with nothing behind it rarely survives a human read.

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