Level

Ubisoft

Senior Gameplay Animator [Tom Clancy's The Division 3]

Ubisoft is hiring a Senior Gameplay Animator [Tom Clancy's The Division 3] in Malmö, Sweden. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
  • Level classes it as a senior role.
  • Ubisoft has 326 other open roles on Level.
  • Posted in the last few days.

AI in this role

Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. 

At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform. 

We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform. Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment. 

At Massive, animation plays a critical role in defining how players experience our world, from traversal and combat to character personality and storytelling. As a Senior Gameplay Animator, you'll work at the intersection of animation, technology, and gameplay to create responsive, immersive, and believable character experiences.

Working closely with Design, Code, Technical Animation, and Technical Art, you'll help develop animation systems and content that bring our characters to life while contributing to the quality, direction, and evolution of animation across the project.

What You'll Do

  • Create high-quality gameplay animation using both motion capture and keyframe techniques.
  • Build, implement, and maintain gameplay animation systems in Snowdrop.
  • Partner with Design, Code, Technical Animation, and Technical Art to deliver compelling gameplay experiences.
  • Drive animation features from concept and prototyping through implementation and polish.
  • Continuously explore new tools, techniques, and workflows that push animation quality forward.
  • Lead and direct motion capture shoots when needed.
  • Mentor and support fellow animators through collaboration, feedback, and knowledge sharing.

 

What You'll Bring

  • Professional gameplay animation experience, with a strong focus on gameplay systems
  • A solid understanding of the wider game development process, including previous experience shipping a AAA or AA title.
  • Experience implementing animation in a game engine, including state machines, blend trees, and gameplay-driven animation systems.
  • Experience creating animation for third-person action gameplay, for either player characters or NPCs.
  • Strong understanding of motion capture and realistic keyframe animation workflows.
  • Experience creating believable weapon handling and combat animations.
  • Proficiency in MotionBuilder, Maya, or equivalent DCC software.
  • Strong communication and collaboration skills

Is a plus if you have:

  • Experience with Snowdrop or similar proprietary game engines.
  • Familiarity and/or interest with The Division franchise.
  • Experience directing or supporting motion capture shoots.

 

 

     

    Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

    You can also find a summary of the Massive Job Perks here.  

    Questions? We're more than happy to answer them! Please contact Paula Roese Mesquita, Talent Acquisition Partner for this position.

    All your application information will be kept confidential according to EEO & GDPR guidelines. 

    How we rate this

    Senior Gameplay Animator [Tom Clancy's The Division 3] at Ubisoft rates 32 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

    Classification

    Little AI. AI is not part of the work.

    1. ●●●● Builds AI80 to 100
    2. ●●●○ Works on AI60 to 79
    3. ●●○○ Uses AI40 to 59
    4. ●○○○ Little AI0 to 39

    Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

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