Senior GPU Compiler Development Engineer
NVIDIA is hiring a Senior GPU Compiler Development Engineer in Bengaluru, India. Level rates it ; you can apply on NVIDIA.
Level's read on this job
- Level rates this role Little AI ●○○○: aI is not part of the work.
- Tools and skills the posting cites include Claude, Cursor and Codex.
- Level classifies it as a senior role.
- Level lists 2,700+ other open roles at NVIDIA.
AI in this role
Leads the design and development of GPU assemblers, disassemblers, and binary analysis tools at NVIDIA.
We are looking for an experience compiler engineer for an exciting role in the GPU Assembler team. Join the GPU Assembler team and help build tools that enable creation of most performant applications and libraries for HPC, DL and Autonomous Driving domain. Work with key HPC developers around the world to help them achieve the best performance & efficiency on current and next generation NVIDIA GPUs by developing best in industry Assembler and Code Analysis Tools. We will be part of a team that develops a core component of our platform for accelerating general purpose computation on the GPU. Disassembler (NVDISASM) developed by the team is used by all the CUDA users worldwide to analyze their binaries with various code analysis features built into the disassembler. Assembler is used for achieving the best performance for key DL applications.
What you will be doing:
- Lead design and development of NVIDIA’s Assembler and Disassembler for GPU compute.
- Work on binary analysis & instrumentation features like call graphs generation, program register usage and patching of GPU binaries
- Work with GPU architecture and debugger/profiler development teams to understand their requirements and deliver new features & product improvements.
- Collaborate closely with teams developing other related components to ensure compatibility, reliability, and high-quality code generation
- Working with customers/partners to collect feedback and drive innovative ideas and features to incorporate into the product
What we need to see:
- BS or MS degree in Computer Science, Computer Engineering, or related fields with 8+ years of experience in low-level system SW development and a minimum of 6 years of development in compilers, assemblers, binary utilities, binary analysis tools.
- Good analytical and C/C++ programming skills
- Experience in any one area of compiler development including feature support, code generation and compiler infrastructure.
- Good understanding of Assembly Language, Processor ISA (GPU ISA a plus) and processor architecture.
- Knowledge of object file formats such as ELF and debugging formats (DWARF).
Ways to stand out from the crowd:
- Understanding of debugger / profiler tools / bintools / Linker internals, experience in binary analysis / instrumentation tools like BOLT etc.
- Usage of AI tools in everyday work like Cursor, Codex, Claude etc.
- Knowledge of GPU development and compute APIs such as CUDA and OpenCL.
How we rate this
Senior GPU Compiler Development Engineer at NVIDIA rates 20 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where compiler development was part of your work. What did you do?
- Tell me about a project where c was part of your work. What did you do?
- Tell me about a project where gpu architecture was part of your work. What did you do?
- Tell me about a project where assembly language was part of your work. What did you do?
- Tell me about a project where binary analysis was part of your work. What did you do?
Adapt your resume
- List these exact terms on your resume: Compiler Development, C, GPU Architecture, Assembly Language, and Binary Analysis. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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