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Ubisoft

Senior Graphic Programmer [New Project on Switch2]

Ubisoft is hiring a Senior Graphic Programmer [New Project on Switch2]. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
  • Tools and skills the posting cites include C, graphics programming and rendering pipeline.
  • Level classifies it as a senior role.
  • Level lists 313 other open roles at Ubisoft.
  • The role was posted in the last few days.

AI in this role

Drive core rendering system implementation and optimization for game projects targeting consoles and PC.

c
graphics-programmingrendering-pipelinegame-developmentoptimizationmultithreading

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.  

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To learn more, please visit: www.ubisoftgroup.com

About the Role 
As a (Senior) Graphics Programmer, you will drive the implementation and optimization of our engine's core rendering systems. Working within a dedicated production team across multiple platforms, you will partner with artists and engineers to build performant, scalable graphics features that define the visual excellence of our titles.

What you will do 

•    Prototype, develop, and refine graphical features within our proprietary engine for deployment across multiple target platforms.  
•    Analyze and optimize the rendering pipeline and graphics algorithms for console platforms (e.g., PlayStation, Xbox, Switch) and PC.
•    Evaluate the performance and memory implications of various rendering techniques to inform architectural decisions.
•    Design and implement debugging tools to support the graphics development and art integration workflows.
•    Collaborate closely with client teams to gather requirements, define technical roadmaps, and prioritize improvements for our graphics technology.
•    Continuously research and integrate relevant new techniques, exhibiting a self-driven approach to professional development. 
•    Create and maintain clear technical documentation to facilitate knowledge sharing.

What you will bring 
•    Mastery of C++, with a strong foundation in C/C# and Object-Oriented Programming principles.
•    Proven experience in multithreaded programming and low-level memory optimization.
•    Deep, practical knowledge of modern graphics APIs (DirectX 11/12, Vulkan, OpenGL) and shader languages (HLSL/GLSL). 
•    Expertise in 3D mathematics, contemporary rendering algorithms, and performance-critical data structures.
•    A rigorous focus on code quality, performance (CPU/GPU), and memory efficiency.
•    Dedication to writing clean, maintainable, and portable production code.
•    Ability to diagnose issues across engines, dependencies, and middleware, and propose and implement effective technical solutions.
•    Experience in analyzing requirements, identifying technical risks, and presenting solution options with clear trade-off analysis. 
•    Hands-on experience with console development (Nintendo Switch, PlayStation, Xbox, etc.).
•    Professional proficiency in written and spoken English, sufficient for comprehending technical documents and actively engaging in global team discussions and conference calls.

How we rate this

Senior Graphic Programmer [New Project on Switch2] at Ubisoft rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Graphics ProgrammingRendering PipelineGame DevelopmentOptimizationMultithreadingC

Questions you could be asked

  1. Tell me about a project where graphics programming was part of your work. What did you do?
  2. Tell me about a project where rendering pipeline was part of your work. What did you do?
  3. Tell me about a project where game development was part of your work. What did you do?
  4. Tell me about a project where optimization was part of your work. What did you do?
  5. Tell me about a project where multithreading was part of your work. What did you do?

Adapt your resume

  • List these exact terms on your resume: Graphics Programming, Rendering Pipeline, Game Development, Optimization, and Multithreading. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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